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2019-07-04moved animation file, moved player function to enitity, tile now uses ↵tom barrett
animation, move drawing from npc tile player to animation
2019-07-04better namingtom barrett
2019-07-03refactored how entities worktom barrett
2019-07-02cargo updatedtom barrett
2019-07-02entities now spawn on pointstom barrett
2019-07-01invisible property now workstom barrett
2019-07-01simpilfied interfaces and added new xml propertiestom barrett
2019-07-01having idle states for each directiontom barrett
2019-06-28animation workingtom barrett
2019-06-28unified interfacestom barrett
2019-06-27Merge branch 'master' into feature/dudetom barrett
2019-06-27tiles can now animatetom barrett
2019-06-26clippy and fmttom barrett
2019-06-26now can parse tile propertiestom barrett
2019-06-24now draws accurately depending on fliptom barrett
2019-06-22now draw at the tile leveltom barrett
2019-06-22reordered layers, now added rotation of tiles, fixed tileset mapping bugtom barrett
2019-06-21cannot leave map boundrytom barrett
2019-06-20now goes through animation vectorstom barrett
2019-06-19can now move in anglestom barrett
2019-06-19camera now doesnt display unused maptom barrett
2019-06-18sampling testtom barrett
2019-06-18got drawing of charactertom barrett
2019-06-18much better way of receiving xmltom barrett
2019-06-18added camera struct, moved map drawing to map struct, now draws a character ↵tom barrett
that moves
2019-06-17moved state filetom barrett
2019-06-16movement of cameratom barrett
2019-06-16layers now supportedtom barrett
2019-06-16created new parsertom barrett
2019-06-15using rs-tiled, maybe will just go to personal parsing, also joined the tsx ↵tom barrett
and tmx
2019-06-15starting outtom barrett