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-rw-r--r--src/main.rs111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/main.rs b/src/main.rs
new file mode 100644
index 0000000..7ce26c9
--- /dev/null
+++ b/src/main.rs
@@ -0,0 +1,111 @@
+use ggez::conf::Conf;
+use ggez::event::{self, EventHandler};
+use ggez::filesystem;
+use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image};
+use ggez::nalgebra::{Point2, Vector2};
+use ggez::timer::delta;
+use ggez::{Context, ContextBuilder, GameResult};
+use std::collections::HashMap;
+use std::io::Read;
+use std::time::Duration;
+
+struct State {
+ dt: Duration,
+ spritebatches: HashMap<Tiles, SpriteBatch>,
+ map: Vec<char>,
+}
+
+#[derive(Debug, PartialEq, Eq, Hash)]
+enum Tiles {
+ Grass,
+ Dirt,
+}
+
+impl State {
+ fn new(context: &mut Context) -> GameResult<State> {
+ let mut grass = Image::new(context, "/grass.png")?;
+ grass.set_filter(FilterMode::Nearest);
+
+ let mut dirt = Image::new(context, "/dirt.png")?;
+ dirt.set_filter(FilterMode::Nearest);
+
+ let mut spritebatches = HashMap::new();
+ spritebatches.insert(Tiles::Grass, SpriteBatch::new(grass));
+ spritebatches.insert(Tiles::Dirt, SpriteBatch::new(dirt));
+
+ let mut map_str = String::new();
+ filesystem::open(context, "/map.txt")
+ .unwrap()
+ .read_to_string(&mut map_str)
+ .unwrap();
+
+ Ok(State {
+ dt: Duration::new(0, 0),
+ spritebatches,
+ map: map_str.replace("\n", "").chars().collect(),
+ })
+ }
+}
+
+const TILE_SIZE: f32 = 16.0;
+const TILE_SCALE: f32 = 4.0;
+
+impl EventHandler for State {
+ fn update(&mut self, context: &mut Context) -> GameResult {
+ self.dt = delta(context);
+ Ok(())
+ }
+
+ fn draw(&mut self, context: &mut Context) -> GameResult {
+ graphics::clear(context, graphics::BLACK);
+
+ for x in 0..4 {
+ for y in 0..4 {
+ let draw_param = DrawParam::default()
+ .dest(Point2::new(
+ TILE_SIZE * TILE_SCALE * x as f32,
+ TILE_SIZE * TILE_SCALE * y as f32,
+ ))
+ .scale(Vector2::new(TILE_SCALE, TILE_SCALE));
+
+ let index = (x as usize) + (y as usize * 4);
+ match self.map[index] {
+ 'G' => {
+ self.spritebatches
+ .get_mut(&Tiles::Grass)
+ .unwrap()
+ .add(draw_param);
+ }
+ 'D' => {
+ self.spritebatches
+ .get_mut(&Tiles::Dirt)
+ .unwrap()
+ .add(draw_param);
+ }
+ _ => (),
+ }
+ }
+ }
+
+ for (_, spritebatch) in self.spritebatches.iter_mut() {
+ graphics::draw(context, spritebatch, DrawParam::default())?;
+ spritebatch.clear();
+ }
+
+ graphics::present(context)?;
+ Ok(())
+ }
+}
+
+fn main() -> GameResult {
+ let conf = Conf::new();
+
+ let (ref mut context, ref mut event_loop) = ContextBuilder::new("pax-romana", "tom barrett")
+ .conf(conf)
+ .add_resource_path("./resources")
+ .build()?;
+
+ let state = &mut State::new(context)?;
+
+ event::run(context, event_loop, state)
+}