diff options
Diffstat (limited to 'src/player.rs')
-rw-r--r-- | src/player.rs | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/player.rs b/src/player.rs index 1f941be..6440587 100644 --- a/src/player.rs +++ b/src/player.rs @@ -10,11 +10,11 @@ use crate::tileset::Tileset; pub struct Player { pub position: Point2<f32>, - state: PlayerState, + state: AnimationState, source: Rect, timer: Instant, animation: Vec<(usize, Rect)>, - animations: HashMap<PlayerState, Vec<(usize, Rect)>>, + animations: HashMap<AnimationState, Vec<(usize, Rect)>>, map_height: f32, map_width: f32, } @@ -23,7 +23,7 @@ impl Player { pub fn new(tileset: &Tileset, dimensions: (f32, f32)) -> Player { Player { position: Point2::new(0.0, 0.0), - state: PlayerState::IdleLeft, + state: AnimationState::IdleLeft, source: Rect::zero(), timer: Instant::now(), animation: Vec::new(), @@ -33,38 +33,38 @@ impl Player { } } - fn build_animations(tileset: &Tileset) -> HashMap<PlayerState, Vec<(usize, Rect)>> { + fn build_animations(tileset: &Tileset) -> HashMap<AnimationState, Vec<(usize, Rect)>> { let mut animations = HashMap::new(); let mut source = tileset.get_tile_by_entity_keyframe("player-top", 0); source.h += tileset.get_tile_by_entity_keyframe("player-bottom", 0).h; - animations.insert(PlayerState::IdleLeft, vec![(1, source)]); + animations.insert(AnimationState::IdleLeft, vec![(1, source)]); let mut moving = tileset.get_tile_by_entity_keyframe("player-top", 1); moving.h += tileset.get_tile_by_entity_keyframe("player-bottom", 1).h; - animations.insert(PlayerState::MovingLeft, vec![(100, source), (100, moving)]); + animations.insert(AnimationState::MovingLeft, vec![(100, source), (100, moving)]); animations.insert( - PlayerState::MovingUpLeft, + AnimationState::MovingUpLeft, vec![(100, source), (100, moving)], ); animations.insert( - PlayerState::MovingDownLeft, + AnimationState::MovingDownLeft, vec![(100, source), (100, moving)], ); source = flip(source); moving = flip(moving); - animations.insert(PlayerState::IdleRight, vec![(1, source)]); + animations.insert(AnimationState::IdleRight, vec![(1, source)]); - animations.insert(PlayerState::MovingRight, vec![(100, source), (100, moving)]); + animations.insert(AnimationState::MovingRight, vec![(100, source), (100, moving)]); animations.insert( - PlayerState::MovingUpRight, + AnimationState::MovingUpRight, vec![(100, source), (100, moving)], ); animations.insert( - PlayerState::MovingDownRight, + AnimationState::MovingDownRight, vec![(100, source), (100, moving)], ); @@ -95,27 +95,27 @@ impl Player { fn move_position(&mut self) { match self.state { - PlayerState::MovingUp => self.position.y -= constants::PLAYER_SPEED, - PlayerState::MovingUpLeft => { + AnimationState::MovingUp => self.position.y -= constants::PLAYER_SPEED, + AnimationState::MovingUpLeft => { self.position.x -= constants::PLAYER_SPEED / 2.0_f32.sqrt(); self.position.y -= constants::PLAYER_SPEED / 2.0_f32.sqrt(); } - PlayerState::MovingUpRight => { + AnimationState::MovingUpRight => { self.position.x += constants::PLAYER_SPEED / 2.0_f32.sqrt(); self.position.y -= constants::PLAYER_SPEED / 2.0_f32.sqrt(); } - PlayerState::MovingLeft => self.position.x -= constants::PLAYER_SPEED, - PlayerState::MovingDown => self.position.y += constants::PLAYER_SPEED, - PlayerState::MovingDownLeft => { + AnimationState::MovingLeft => self.position.x -= constants::PLAYER_SPEED, + AnimationState::MovingDown => self.position.y += constants::PLAYER_SPEED, + AnimationState::MovingDownLeft => { self.position.x -= constants::PLAYER_SPEED / 2.0_f32.sqrt(); self.position.y += constants::PLAYER_SPEED / 2.0_f32.sqrt(); } - PlayerState::MovingDownRight => { + AnimationState::MovingDownRight => { self.position.x += constants::PLAYER_SPEED / 2.0_f32.sqrt(); self.position.y += constants::PLAYER_SPEED / 2.0_f32.sqrt(); } - PlayerState::MovingRight => self.position.x += constants::PLAYER_SPEED, - PlayerState::IdleLeft | PlayerState::IdleRight => (), + AnimationState::MovingRight => self.position.x += constants::PLAYER_SPEED, + AnimationState::IdleLeft | AnimationState::IdleRight => (), } let pixel_width = constants::TILE_WIDTH * constants::TILE_SCALE; @@ -139,24 +139,24 @@ impl Player { self.state = match keycode { KeyCode::W => match original_state { - PlayerState::MovingLeft => PlayerState::MovingUpLeft, - PlayerState::MovingRight => PlayerState::MovingUpRight, - _ => PlayerState::MovingUp, + AnimationState::MovingLeft => AnimationState::MovingUpLeft, + AnimationState::MovingRight => AnimationState::MovingUpRight, + _ => AnimationState::MovingUp, }, KeyCode::A => match original_state { - PlayerState::MovingUp => PlayerState::MovingUpLeft, - PlayerState::MovingDown => PlayerState::MovingDownLeft, - _ => PlayerState::MovingLeft, + AnimationState::MovingUp => AnimationState::MovingUpLeft, + AnimationState::MovingDown => AnimationState::MovingDownLeft, + _ => AnimationState::MovingLeft, }, KeyCode::S => match original_state { - PlayerState::MovingLeft => PlayerState::MovingDownLeft, - PlayerState::MovingRight => PlayerState::MovingDownRight, - _ => PlayerState::MovingDown, + AnimationState::MovingLeft => AnimationState::MovingDownLeft, + AnimationState::MovingRight => AnimationState::MovingDownRight, + _ => AnimationState::MovingDown, }, KeyCode::D => match original_state { - PlayerState::MovingUp => PlayerState::MovingUpRight, - PlayerState::MovingDown => PlayerState::MovingDownRight, - _ => PlayerState::MovingRight, + AnimationState::MovingUp => AnimationState::MovingUpRight, + AnimationState::MovingDown => AnimationState::MovingDownRight, + _ => AnimationState::MovingRight, }, _ => original_state, } @@ -167,24 +167,24 @@ impl Player { self.state = match keycode { KeyCode::W => match original_state { - PlayerState::MovingUpLeft => PlayerState::MovingLeft, - PlayerState::MovingUpRight => PlayerState::MovingRight, - _ => PlayerState::IdleLeft, + AnimationState::MovingUpLeft => AnimationState::MovingLeft, + AnimationState::MovingUpRight => AnimationState::MovingRight, + _ => AnimationState::IdleLeft, }, KeyCode::A => match original_state { - PlayerState::MovingUpLeft => PlayerState::MovingUp, - PlayerState::MovingDownLeft => PlayerState::MovingDown, - _ => PlayerState::IdleLeft, + AnimationState::MovingUpLeft => AnimationState::MovingUp, + AnimationState::MovingDownLeft => AnimationState::MovingDown, + _ => AnimationState::IdleLeft, }, KeyCode::S => match original_state { - PlayerState::MovingDownLeft => PlayerState::MovingLeft, - PlayerState::MovingDownRight => PlayerState::MovingRight, - _ => PlayerState::IdleRight, + AnimationState::MovingDownLeft => AnimationState::MovingLeft, + AnimationState::MovingDownRight => AnimationState::MovingRight, + _ => AnimationState::IdleRight, }, KeyCode::D => match original_state { - PlayerState::MovingUpRight => PlayerState::MovingUp, - PlayerState::MovingDownRight => PlayerState::MovingDown, - _ => PlayerState::IdleRight, + AnimationState::MovingUpRight => AnimationState::MovingUp, + AnimationState::MovingDownRight => AnimationState::MovingDown, + _ => AnimationState::IdleRight, }, _ => original_state, } @@ -192,7 +192,7 @@ impl Player { } #[derive(Clone, Hash, Eq, PartialEq)] -enum PlayerState { +enum AnimationState { IdleLeft, IdleRight, MovingUp, |