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-rw-r--r--src/player.rs32
1 files changed, 29 insertions, 3 deletions
diff --git a/src/player.rs b/src/player.rs
index 6e2bf06..f7db814 100644
--- a/src/player.rs
+++ b/src/player.rs
@@ -5,7 +5,7 @@ use std::collections::HashMap;
use std::time::Instant;
use crate::constants;
-use crate::math::next_source;
+use crate::math::{flip, next_source};
use crate::tileset::Tileset;
pub struct Player {
@@ -23,10 +23,36 @@ impl Player {
pub fn new(tileset: &Tileset, dimensions: (f32, f32)) -> Player {
let mut animations = HashMap::new();
- let mut source = tileset.get_rect_by_entity("player-top");
- source.h += tileset.get_rect_by_entity("player-bottom").h;
+ let mut source = tileset.get_tile_by_entity_keyframe("player-top", 0);
+ source.h += tileset.get_tile_by_entity_keyframe("player-bottom", 0).h;
animations.insert(PlayerState::Idle, vec![(1, source)]);
+ let mut moving = tileset.get_tile_by_entity_keyframe("player-top", 1);
+ moving.h += tileset.get_tile_by_entity_keyframe("player-bottom", 1).h;
+
+ animations.insert(PlayerState::MovingLeft, vec![(100, source), (100, moving)]);
+ animations.insert(
+ PlayerState::MovingUpLeft,
+ vec![(100, source), (100, moving)],
+ );
+ animations.insert(
+ PlayerState::MovingDownLeft,
+ vec![(100, source), (100, moving)],
+ );
+
+ source = flip(source);
+ moving = flip(moving);
+
+ animations.insert(PlayerState::MovingRight, vec![(100, source), (100, moving)]);
+ animations.insert(
+ PlayerState::MovingUpRight,
+ vec![(100, source), (100, moving)],
+ );
+ animations.insert(
+ PlayerState::MovingDownRight,
+ vec![(100, source), (100, moving)],
+ );
+
Player {
position: Point2::new(0.0, 0.0),
state: PlayerState::Idle,