diff options
Diffstat (limited to 'src/entity.rs')
-rw-r--r-- | src/entity.rs | 101 |
1 files changed, 25 insertions, 76 deletions
diff --git a/src/entity.rs b/src/entity.rs index 1c0aa35..8086b77 100644 --- a/src/entity.rs +++ b/src/entity.rs @@ -1,91 +1,40 @@ -use ggez::graphics::{spritebatch::SpriteBatch, DrawParam, Rect}; -use ggez::nalgebra::{distance, Point2, Vector2}; -use std::time::Instant; +use ggez::graphics::spritebatch::SpriteBatch; +use ggez::nalgebra::Point2; -use crate::constants; -use crate::map::Map; -use crate::math::random_nearby_point; -use crate::tileset::Tileset; +pub trait Operable { + fn update(&mut self); + fn draw(&self, spritebatch: &mut SpriteBatch); +} #[derive(Clone)] pub struct Entity { - behavior: Behavior, - position: Point2<f32>, - source: Rect, - spawn: Point2<f32>, + pub position: Point2<f32>, + pub spawn: Point2<f32>, + pub action: Action, + pub map_dimensions: (f32, f32), } impl Entity { - pub fn new(tileset: &Tileset, spawn: Point2<f32>) -> Entity { - let mut source = tileset.get_tile_by_entity_keyframe("player-top", 0); - source.h += tileset.get_tile_by_entity_keyframe("player-bottom", 0).h; - + pub fn new(spawn: Point2<f32>, map_dimensions: (f32, f32)) -> Entity { Entity { spawn, - source, + action: Action::IdleLeft, position: spawn, - behavior: Behavior::Wandering(None), - } - } - - pub fn update(&mut self) { - match self.behavior { - Behavior::Wandering(destination) => self.wandering(destination), - Behavior::Waiting(time) => (), - } - } - - pub fn wandering(&mut self, destination: Option<Point2<f32>>) { - match destination { - Some(destination) => { - if distance(&self.position, &destination) < constants::GOAL_DISTANCE { - self.behavior = Behavior::Waiting(Instant::now()) - } else { - if self.position.x < destination.x { - self.position.x += constants::ENTITY_SPEED; - } else { - self.position.x -= constants::ENTITY_SPEED; - } - if self.position.y < destination.y { - self.position.y += constants::ENTITY_SPEED; - } else { - self.position.y -= constants::ENTITY_SPEED; - } - } - } - None => { - self.behavior = Behavior::Wandering(Some(random_nearby_point( - self.spawn, - constants::WANDER_DISTANCE, - ))) - } - } - } - - pub fn waiting(&mut self) {} - - pub fn draw(&self, spritebatch: &mut SpriteBatch) { - let draw_param = DrawParam::default() - .src(self.source) - .dest(self.position) - .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)); - - spritebatch.add(draw_param); - } - - pub fn build_entities(tileset: &Tileset, map: &Map) -> Vec<Entity> { - let mut entities = Vec::new(); - - for (_name, position) in map.get_spawns() { - entities.push(Entity::new(tileset, position)); + map_dimensions, } - - entities } } -#[derive(Clone)] -enum Behavior { - Waiting(Instant), - Wandering(Option<Point2<f32>>), +#[derive(Clone, Hash, Eq, PartialEq)] +pub enum Action { + IdleLeft, + IdleRight, + MovingUp, + MovingDown, + MovingLeft, + MovingRight, + MovingUpLeft, + MovingUpRight, + MovingDownLeft, + MovingDownRight, } |