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-rw-r--r--README.md1
-rw-r--r--src/lib.rs1
-rw-r--r--src/main.rs76
-rw-r--r--src/state.rs74
4 files changed, 78 insertions, 74 deletions
diff --git a/README.md b/README.md
index 19f3ed6..77a2482 100644
--- a/README.md
+++ b/README.md
@@ -6,3 +6,4 @@
* camera centered around it
* collision
* sprites with movements (tile states)
+* fat binary (include-bytes!)
diff --git a/src/lib.rs b/src/lib.rs
index 98460e1..c94378c 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -1,3 +1,4 @@
pub mod constants;
pub mod map;
+pub mod state;
pub mod tileset;
diff --git a/src/main.rs b/src/main.rs
index eaafa88..0af3228 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,78 +1,6 @@
-use ggez::conf::Conf;
-use ggez::event::{self, EventHandler, KeyCode, KeyMods};
-use ggez::filesystem;
-use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image};
-use ggez::nalgebra::{Point2, Vector2};
-use ggez::{Context, ContextBuilder, GameResult};
-use pax_romana::constants;
-use pax_romana::map::Map;
-use pax_romana::tileset::Tileset;
+use ggez::{conf::Conf, event, ContextBuilder, GameResult};
-struct State {
- map: Map,
- tileset: Tileset,
- spritebatch: SpriteBatch,
- camera_point: (f32, f32),
-}
-
-impl State {
- fn new(context: &mut Context) -> GameResult<State> {
- let mut image = Image::new(context, "/tileset.png")?;
- image.set_filter(FilterMode::Nearest);
-
- Ok(State {
- map: Map::new(filesystem::open(context, "/map.tmx")?),
- tileset: Tileset::new(filesystem::open(context, "/tileset.tsx")?),
- spritebatch: SpriteBatch::new(image),
- camera_point: (0.0, 0.0),
- })
- }
-}
-
-impl EventHandler for State {
- fn update(&mut self, _: &mut Context) -> GameResult {
- Ok(())
- }
-
- fn draw(&mut self, context: &mut Context) -> GameResult {
- graphics::clear(context, graphics::BLACK);
-
- for layer in self.map.layers.iter() {
- for x in 0..self.map.width {
- for y in 0..self.map.height {
- let draw_param = DrawParam::default()
- .src(self.tileset.tiles[layer.data[x + (y * self.map.height)]])
- .dest(Point2::new(
- self.tileset.tile_width * constants::TILE_SCALE * x as f32,
- self.tileset.tile_height * constants::TILE_SCALE * y as f32,
- ))
- .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE));
-
- self.spritebatch.add(draw_param);
- }
- }
- }
-
- let draw_param =
- DrawParam::default().dest(Point2::new(self.camera_point.0, self.camera_point.1));
-
- graphics::draw(context, &self.spritebatch, draw_param)?;
- self.spritebatch.clear();
-
- graphics::present(context)?;
- Ok(())
- }
-
- fn key_down_event(&mut self, _: &mut Context, keycode: KeyCode, _: KeyMods, _: bool) {
- match keycode {
- KeyCode::W => self.camera_point.1 += constants::CAMERA_MOVE,
- KeyCode::A => self.camera_point.0 += constants::CAMERA_MOVE,
- KeyCode::S => self.camera_point.1 -= constants::CAMERA_MOVE,
- KeyCode::D => self.camera_point.0 -= constants::CAMERA_MOVE,
- _ => (),
- }
- }
-}
+use pax_romana::state::State;
fn main() -> GameResult {
let conf = Conf::new();
diff --git a/src/state.rs b/src/state.rs
new file mode 100644
index 0000000..db17ee8
--- /dev/null
+++ b/src/state.rs
@@ -0,0 +1,74 @@
+use ggez::event::{EventHandler, KeyCode, KeyMods};
+use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image};
+use ggez::nalgebra::{Point2, Vector2};
+use ggez::{filesystem, Context, GameResult};
+
+use crate::constants;
+use crate::map::Map;
+use crate::tileset::Tileset;
+
+pub struct State {
+ map: Map,
+ tileset: Tileset,
+ spritebatch: SpriteBatch,
+ camera_point: (f32, f32),
+}
+
+impl State {
+ pub fn new(context: &mut Context) -> GameResult<State> {
+ let mut image = Image::new(context, "/tileset.png")?;
+ image.set_filter(FilterMode::Nearest);
+
+ Ok(State {
+ map: Map::new(filesystem::open(context, "/map.tmx")?),
+ tileset: Tileset::new(filesystem::open(context, "/tileset.tsx")?),
+ spritebatch: SpriteBatch::new(image),
+ camera_point: (0.0, 0.0),
+ })
+ }
+}
+
+impl EventHandler for State {
+ fn update(&mut self, _: &mut Context) -> GameResult {
+ Ok(())
+ }
+
+ fn draw(&mut self, context: &mut Context) -> GameResult {
+ graphics::clear(context, graphics::BLACK);
+
+ for layer in self.map.layers.iter() {
+ for x in 0..self.map.width {
+ for y in 0..self.map.height {
+ let draw_param = DrawParam::default()
+ .src(self.tileset.tiles[layer.data[x + (y * self.map.height)]])
+ .dest(Point2::new(
+ self.tileset.tile_width * constants::TILE_SCALE * x as f32,
+ self.tileset.tile_height * constants::TILE_SCALE * y as f32,
+ ))
+ .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE));
+
+ self.spritebatch.add(draw_param);
+ }
+ }
+ }
+
+ let draw_param =
+ DrawParam::default().dest(Point2::new(self.camera_point.0, self.camera_point.1));
+
+ graphics::draw(context, &self.spritebatch, draw_param)?;
+ self.spritebatch.clear();
+
+ graphics::present(context)?;
+ Ok(())
+ }
+
+ fn key_down_event(&mut self, _: &mut Context, keycode: KeyCode, _: KeyMods, _: bool) {
+ match keycode {
+ KeyCode::W => self.camera_point.1 += constants::CAMERA_MOVE,
+ KeyCode::A => self.camera_point.0 += constants::CAMERA_MOVE,
+ KeyCode::S => self.camera_point.1 -= constants::CAMERA_MOVE,
+ KeyCode::D => self.camera_point.0 -= constants::CAMERA_MOVE,
+ _ => (),
+ }
+ }
+}