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-rw-r--r--src/animations.rs2
-rw-r--r--src/cell.rs20
-rw-r--r--src/tileset.rs18
3 files changed, 17 insertions, 23 deletions
diff --git a/src/animations.rs b/src/animations.rs
index be10f31..43f4326 100644
--- a/src/animations.rs
+++ b/src/animations.rs
@@ -46,6 +46,8 @@ impl Animation {
spritebatch.add(
DrawParam::default()
.src(self.current.source)
+ .rotation(self.current.properties.rotation)
+ .offset(Point2::new(0.5, 0.5))
.dest(position)
.scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)),
);
diff --git a/src/cell.rs b/src/cell.rs
index 13d095f..9d257ff 100644
--- a/src/cell.rs
+++ b/src/cell.rs
@@ -27,27 +27,13 @@ impl Cell {
pub fn new(text: &str, i: usize, tileset: &Tileset, dimensions: (usize, usize)) -> Cell {
let id = text.parse::<usize>().unwrap();
- /*
- let (source, rotation) = match (flip_d, flip_h, flip_v) {
- (true, true, true) => (flip(tileset.get(id)), convert_angle_to_rad(90.0)),
- (true, true, false) => (tileset.get(id), convert_angle_to_rad(90.0)),
- (true, false, true) => (tileset.get(id), convert_angle_to_rad(270.0)),
- //(true, false, false) => (),
- (false, true, true) => (tileset.get(id), convert_angle_to_rad(180.0)),
- (false, true, false) => (flip(tileset.get(id)), 0.0),
- //(false, false, true) => (),
- //(false, false, false) => (),
- _ => (tileset.get(id), 0.0),
- };
- */
-
let x = i as f32 % dimensions.0 as f32;
let y = (i as f32 / dimensions.1 as f32).floor();
- //let offset = (constants::TILE_WIDTH / 2.0) * constants::TILE_SCALE;
+ let offset = (constants::TILE_WIDTH / 2.0) * constants::TILE_SCALE;
let destination = Point2::new(
- constants::TILE_WIDTH * constants::TILE_SCALE * x, //+ offset,
- constants::TILE_HEIGHT * constants::TILE_SCALE * y, //+ offset,
+ (constants::TILE_WIDTH * constants::TILE_SCALE * x) + offset,
+ (constants::TILE_HEIGHT * constants::TILE_SCALE * y) + offset,
);
Cell {
diff --git a/src/tileset.rs b/src/tileset.rs
index bb64c12..6a7ca42 100644
--- a/src/tileset.rs
+++ b/src/tileset.rs
@@ -64,13 +64,13 @@ impl Tileset {
for (id, tile) in tiles.clone().into_iter() {
for i in 1..8 {
let (new_id, new_tile) = match i {
- 1 => ((id | FLIP_H), tile.clone()),
- 2 => ((id | FLIP_V), flip(tile.clone())),
+ 1 => ((id | FLIP_H), flip(tile.clone())),
+ 2 => ((id | FLIP_V), tile.clone()),
3 => ((id | FLIP_D), tile.clone()),
- 4 => ((id | FLIP_D | FLIP_H), tile.clone()),
- 5 => ((id | FLIP_D | FLIP_V), tile.clone()),
- 6 => ((id | FLIP_H | FLIP_V), tile.clone()),
- 7 => ((id | FLIP_A), tile.clone()),
+ 4 => ((id | FLIP_D | FLIP_H), rotate(tile.clone(), 90.0)),
+ 5 => ((id | FLIP_D | FLIP_V), rotate(tile.clone(), 270.0)),
+ 6 => ((id | FLIP_H | FLIP_V), rotate(tile.clone(), 180.0)),
+ 7 => ((id | FLIP_A), rotate(tile.clone(), 90.0)),
_ => (0, Tile::default()),
};
@@ -135,3 +135,9 @@ fn flip(tile: Tile) -> Tile {
t.source.x -= t.source.w;
t
}
+
+fn rotate(tile: Tile, angle: f32) -> Tile {
+ let mut t = tile.clone();
+ t.properties.rotation = convert_angle_to_rad(angle);
+ t
+}