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-rw-r--r--src/state.rs5
-rw-r--r--src/tile.rs38
2 files changed, 26 insertions, 17 deletions
diff --git a/src/state.rs b/src/state.rs
index 20066a8..b06d535 100644
--- a/src/state.rs
+++ b/src/state.rs
@@ -1,5 +1,5 @@
use ggez::event::{EventHandler, KeyCode, KeyMods};
-use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image};
+use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image, WrapMode};
use ggez::{filesystem, Context, GameResult};
use crate::camera::Camera;
@@ -9,7 +9,6 @@ use crate::tileset::Tileset;
pub struct State {
map: Map,
- //tileset: Tileset,
spritebatch: SpriteBatch,
camera: Camera,
player: Player,
@@ -19,6 +18,7 @@ impl State {
pub fn new(context: &mut Context) -> GameResult<State> {
let mut image = Image::new(context, "/tileset.png")?;
image.set_filter(FilterMode::Nearest);
+ image.set_wrap(WrapMode::Mirror, WrapMode::Mirror);
let tileset = Tileset::new(filesystem::open(context, "/tileset.tsx")?);
@@ -27,7 +27,6 @@ impl State {
Ok(State {
map,
- // tileset,
spritebatch: SpriteBatch::new(image),
camera: Camera::new(context, map_dimensions),
player: Player::new(map_dimensions),
diff --git a/src/tile.rs b/src/tile.rs
index 21b6a79..5667b92 100644
--- a/src/tile.rs
+++ b/src/tile.rs
@@ -6,32 +6,36 @@ use crate::math::convert_angle_to_rad;
use crate::tileset::Tileset;
pub struct Tile {
- //id: u32,
source: Rect,
//animation: Option<Vec<(u32, Rect)>>,
- rotate: f32,
destination: Point2<f32>,
+ rotation: f32,
}
impl Tile {
pub fn new(text: &str, i: usize, tileset: &Tileset, width: usize, height: usize) -> Tile {
let id = text.parse::<usize>().unwrap();
- //let flip_d = (id & constants::FLIP_DIAGONAL_FLAG) == constants::FLIP_DIAGONAL_FLAG;
+ let flip_d = (id & constants::FLIP_DIAGONAL_FLAG) == constants::FLIP_DIAGONAL_FLAG;
let flip_h = (id & constants::FLIP_HORIZONTAL_FLAG) == constants::FLIP_HORIZONTAL_FLAG;
let flip_v = (id & constants::FLIP_VERTICAL_FLAG) == constants::FLIP_VERTICAL_FLAG;
- let id = if flip_h | flip_v {
+ let id = if flip_h | flip_v | flip_d {
id & !constants::ALL_FLIP_FLAGS
} else {
id
};
- let rotate = match (flip_h, flip_v) {
- (true, false) => convert_angle_to_rad(90.0),
- (true, true) => convert_angle_to_rad(180.0),
- (false, true) => convert_angle_to_rad(270.0),
- (false, false) => 0.0,
+ let (source, rotation) = match (flip_d, flip_h, flip_v) {
+ (true, true, true) => (Tile::flip(tileset.tiles[id]), convert_angle_to_rad(90.0)),
+ (true, true, false) => (tileset.tiles[id], convert_angle_to_rad(90.0)),
+ (true, false, true) => (tileset.tiles[id], convert_angle_to_rad(270.0)),
+ //(true, false, false) => (),
+ (false, true, true) => (tileset.tiles[id], convert_angle_to_rad(180.0)),
+ (false, true, false) => (Tile::flip(tileset.tiles[id]), 0.0),
+ //(false, false, true) => (),
+ //(false, false, false) => (),
+ _ => (tileset.tiles[id], 0.0),
};
let x = i as f32 % width as f32;
@@ -44,20 +48,26 @@ impl Tile {
);
Tile {
- //id,
- source: tileset.tiles[id as usize],
+ source,
//animation: None,
- rotate,
destination,
+ rotation,
}
}
+ fn flip(rect: Rect) -> Rect {
+ let mut r = rect;
+ r.x *= -1.0;
+ r.x -= rect.w;
+ r
+ }
+
pub fn draw(&self, spritebatch: &mut SpriteBatch) {
let draw_param = DrawParam::default()
.src(self.source)
- .rotation(self.rotate)
- .offset(Point2::new(0.5, 0.5))
.dest(self.destination)
+ .offset(Point2::new(0.5, 0.5))
+ .rotation(self.rotation)
.scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE));
spritebatch.add(draw_param);