diff options
author | tom barrett <spalf0@gmail.com> | 2019-07-22 02:35:27 -0500 |
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committer | tom barrett <spalf0@gmail.com> | 2019-07-22 02:35:27 -0500 |
commit | 7baa6cde8a4f6db03356fa692f0afbd992013e6b (patch) | |
tree | 2f5a4d7d6ec92389e7c5aae02e778ea8c70f7d62 /src | |
parent | 9b1b040fdd9cab23c6a3d074bfd0dcd29eb8a8eb (diff) |
wandering enabled
Diffstat (limited to 'src')
-rw-r--r-- | src/constants.rs | 6 | ||||
-rw-r--r-- | src/npc.rs | 78 |
2 files changed, 49 insertions, 35 deletions
diff --git a/src/constants.rs b/src/constants.rs index 35ddda7..0da4772 100644 --- a/src/constants.rs +++ b/src/constants.rs @@ -2,10 +2,10 @@ pub const TILE_WIDTH: f32 = 16.0; pub const TILE_HEIGHT: f32 = 16.0; pub const TILE_SCALE: f32 = 3.0; -pub const PLAYER_SPEED: f32 = 5.0; -pub const ENTITY_SPEED: f32 = 2.5; +pub const PLAYER_SPEED: f32 = 2.5; pub const WANDER_DISTANCE: f32 = 150.0; -pub const GOAL_DISTANCE: f32 = 6.0; +pub const GOAL_DISTANCE: f32 = 10.0; +pub const WAIT_TIME: u64 = 3; pub const FLOAT_PRECISION: f32 = 0.001; @@ -1,10 +1,12 @@ use ggez::graphics::spritebatch::SpriteBatch; -use ggez::nalgebra::Point2; +use ggez::nalgebra::{distance, Point2}; use rand::Rng; use std::f32::consts::PI; +use std::time::Instant; use crate::animations::Animations; -use crate::entity::{Entity, Operable}; +use crate::constants; +use crate::entity::{Action, Entity, Operable}; use crate::map::Map; use crate::tileset::Tileset; @@ -21,12 +23,11 @@ impl Operable for NPC { } fn update(&mut self) { - /* match self.behavior { Behavior::Wandering(destination) => self.wandering(destination), - Behavior::Waiting(time) => (), + Behavior::Waiting(time) => self.waiting(time), } - */ + self.entity.update(); self.animations.update(&self.entity.action); } } @@ -35,39 +36,52 @@ impl NPC { pub fn new(tileset: &Tileset, spawn: Point2<f32>, map_dimensions: (f32, f32)) -> NPC { NPC { entity: Entity::new(spawn, map_dimensions), - behavior: Behavior::Wandering(None), + behavior: Behavior::Wandering(random_nearby_point(spawn, constants::WANDER_DISTANCE)), animations: Animations::new(tileset), } } - /*fn wandering(&mut self, destination: Option<Point2<f32>>) { - match destination { - Some(destination) => { - if distance(&self.position, &destination) < constants::GOAL_DISTANCE { - self.behavior = Behavior::Waiting(Instant::now()) - } else { - if self.position.x < destination.x { - self.position.x += constants::ENTITY_SPEED; - } else { - self.position.x -= constants::ENTITY_SPEED; - } - if self.position.y < destination.y { - self.position.y += constants::ENTITY_SPEED; - } else { - self.position.y -= constants::ENTITY_SPEED; - } - } + fn wandering(&mut self, destination: Point2<f32>) { + let position = self.entity.position; + + if distance(&position, &destination) < constants::GOAL_DISTANCE { + self.entity.action = Action::IdleRight; + self.behavior = Behavior::Waiting(Instant::now()); + } else if (position.x - destination.x).abs() < constants::GOAL_DISTANCE { + if position.y > destination.y { + self.entity.action = Action::MovingUp; + } else { + self.entity.action = Action::MovingDown; + } + } else if (position.y - destination.y).abs() < constants::GOAL_DISTANCE { + if position.x > destination.x { + self.entity.action = Action::MovingLeft; + } else { + self.entity.action = Action::MovingRight; + } + } else if position.x > destination.x { + if position.y > destination.y { + self.entity.action = Action::MovingUpLeft; + } else { + self.entity.action = Action::MovingDownLeft; } - None => { - self.behavior = Behavior::Wandering(Some(random_nearby_point( - self.spawn, - constants::WANDER_DISTANCE, - ))) + } else if position.x < destination.x { + if position.y > destination.y { + self.entity.action = Action::MovingUpRight; + } else { + self.entity.action = Action::MovingDownRight; } } - }*/ + } - //fn waiting(&mut self) {} + fn waiting(&mut self, start: Instant) { + if start.elapsed().as_secs() > constants::WAIT_TIME { + self.behavior = Behavior::Wandering(random_nearby_point( + self.entity.spawn, + constants::WANDER_DISTANCE, + )); + } + } pub fn build_npcs(tileset: &Tileset, map: &Map) -> Vec<NPC> { let mut npcs = Vec::new(); @@ -82,8 +96,8 @@ impl NPC { #[derive(Clone)] enum Behavior { - //Waiting(Instant), - Wandering(Option<Point2<f32>>), + Waiting(Instant), + Wandering(Point2<f32>), } pub fn random_nearby_point(origin: Point2<f32>, within_radius: f32) -> Point2<f32> { |