summaryrefslogtreecommitdiff
path: root/src/player.rs
diff options
context:
space:
mode:
authortom barrett <spalf0@gmail.com>2019-07-03 05:54:53 -0500
committertom barrett <spalf0@gmail.com>2019-07-03 05:54:53 -0500
commitc04c59c7dd5ee6e3982a8ba45e42072b34f2be8a (patch)
tree20536de65ea296cfa46ddb613b1a192cf13ee422 /src/player.rs
parent976ad40137cf468eda32b1d947c524bfaeeaa7da (diff)
refactored how entities work
Diffstat (limited to 'src/player.rs')
-rw-r--r--src/player.rs225
1 files changed, 79 insertions, 146 deletions
diff --git a/src/player.rs b/src/player.rs
index 6440587..ae43d80 100644
--- a/src/player.rs
+++ b/src/player.rs
@@ -1,206 +1,139 @@
use ggez::event::KeyCode;
-use ggez::graphics::{spritebatch::SpriteBatch, DrawParam, Rect};
+use ggez::graphics::{spritebatch::SpriteBatch, DrawParam};
use ggez::nalgebra::{Point2, Vector2};
-use std::collections::HashMap;
-use std::time::Instant;
+use crate::animation::Animation;
use crate::constants;
-use crate::math::{flip, next_source};
+use crate::entity::{Action, Entity, Operable};
use crate::tileset::Tileset;
pub struct Player {
- pub position: Point2<f32>,
- state: AnimationState,
- source: Rect,
- timer: Instant,
- animation: Vec<(usize, Rect)>,
- animations: HashMap<AnimationState, Vec<(usize, Rect)>>,
- map_height: f32,
- map_width: f32,
+ entity: Entity,
+ animation: Animation,
}
-impl Player {
- pub fn new(tileset: &Tileset, dimensions: (f32, f32)) -> Player {
- Player {
- position: Point2::new(0.0, 0.0),
- state: AnimationState::IdleLeft,
- source: Rect::zero(),
- timer: Instant::now(),
- animation: Vec::new(),
- animations: Player::build_animations(tileset),
- map_width: dimensions.0,
- map_height: dimensions.1,
- }
- }
-
- fn build_animations(tileset: &Tileset) -> HashMap<AnimationState, Vec<(usize, Rect)>> {
- let mut animations = HashMap::new();
-
- let mut source = tileset.get_tile_by_entity_keyframe("player-top", 0);
- source.h += tileset.get_tile_by_entity_keyframe("player-bottom", 0).h;
- animations.insert(AnimationState::IdleLeft, vec![(1, source)]);
-
- let mut moving = tileset.get_tile_by_entity_keyframe("player-top", 1);
- moving.h += tileset.get_tile_by_entity_keyframe("player-bottom", 1).h;
-
- animations.insert(AnimationState::MovingLeft, vec![(100, source), (100, moving)]);
- animations.insert(
- AnimationState::MovingUpLeft,
- vec![(100, source), (100, moving)],
- );
- animations.insert(
- AnimationState::MovingDownLeft,
- vec![(100, source), (100, moving)],
- );
-
- source = flip(source);
- moving = flip(moving);
-
- animations.insert(AnimationState::IdleRight, vec![(1, source)]);
-
- animations.insert(AnimationState::MovingRight, vec![(100, source), (100, moving)]);
- animations.insert(
- AnimationState::MovingUpRight,
- vec![(100, source), (100, moving)],
+impl Operable for Player {
+ fn draw(&self, spritebatch: &mut SpriteBatch) {
+ spritebatch.add(
+ DrawParam::default()
+ .src(self.animation.source)
+ .dest(self.entity.position)
+ .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)),
);
- animations.insert(
- AnimationState::MovingDownRight,
- vec![(100, source), (100, moving)],
- );
-
- animations
}
- pub fn draw(&self, spritebatch: &mut SpriteBatch) {
- let draw_param = DrawParam::default()
- .src(self.source)
- .dest(self.position)
- .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE));
-
- spritebatch.add(draw_param);
+ fn update(&mut self) {
+ self.move_position();
+ self.animation.update(&self.entity.action);
}
+}
- pub fn update(&mut self) {
- self.move_position();
+impl Player {
+ pub fn new(tileset: &Tileset, dimensions: (f32, f32)) -> Player {
+ Player {
+ entity: Entity::new(Point2::new(0.0, 0.0), dimensions),
+ animation: Animation::new(tileset),
+ }
+ }
- self.animation = self
- .animations
- .get(&self.state)
- .cloned()
- .unwrap_or_default();
- let (source, timer) = next_source(self.source, &self.animation, self.timer);
- self.source = source;
- self.timer = timer;
+ pub fn get_position(&self) -> Point2<f32> {
+ self.entity.position
}
fn move_position(&mut self) {
- match self.state {
- AnimationState::MovingUp => self.position.y -= constants::PLAYER_SPEED,
- AnimationState::MovingUpLeft => {
- self.position.x -= constants::PLAYER_SPEED / 2.0_f32.sqrt();
- self.position.y -= constants::PLAYER_SPEED / 2.0_f32.sqrt();
+ match self.entity.action {
+ Action::MovingUp => self.entity.position.y -= constants::PLAYER_SPEED,
+ Action::MovingUpLeft => {
+ self.entity.position.x -= constants::PLAYER_SPEED / 2.0_f32.sqrt();
+ self.entity.position.y -= constants::PLAYER_SPEED / 2.0_f32.sqrt();
}
- AnimationState::MovingUpRight => {
- self.position.x += constants::PLAYER_SPEED / 2.0_f32.sqrt();
- self.position.y -= constants::PLAYER_SPEED / 2.0_f32.sqrt();
+ Action::MovingUpRight => {
+ self.entity.position.x += constants::PLAYER_SPEED / 2.0_f32.sqrt();
+ self.entity.position.y -= constants::PLAYER_SPEED / 2.0_f32.sqrt();
}
- AnimationState::MovingLeft => self.position.x -= constants::PLAYER_SPEED,
- AnimationState::MovingDown => self.position.y += constants::PLAYER_SPEED,
- AnimationState::MovingDownLeft => {
- self.position.x -= constants::PLAYER_SPEED / 2.0_f32.sqrt();
- self.position.y += constants::PLAYER_SPEED / 2.0_f32.sqrt();
+ Action::MovingLeft => self.entity.position.x -= constants::PLAYER_SPEED,
+ Action::MovingDown => self.entity.position.y += constants::PLAYER_SPEED,
+ Action::MovingDownLeft => {
+ self.entity.position.x -= constants::PLAYER_SPEED / 2.0_f32.sqrt();
+ self.entity.position.y += constants::PLAYER_SPEED / 2.0_f32.sqrt();
}
- AnimationState::MovingDownRight => {
- self.position.x += constants::PLAYER_SPEED / 2.0_f32.sqrt();
- self.position.y += constants::PLAYER_SPEED / 2.0_f32.sqrt();
+ Action::MovingDownRight => {
+ self.entity.position.x += constants::PLAYER_SPEED / 2.0_f32.sqrt();
+ self.entity.position.y += constants::PLAYER_SPEED / 2.0_f32.sqrt();
}
- AnimationState::MovingRight => self.position.x += constants::PLAYER_SPEED,
- AnimationState::IdleLeft | AnimationState::IdleRight => (),
+ Action::MovingRight => self.entity.position.x += constants::PLAYER_SPEED,
+ Action::IdleLeft | Action::IdleRight => (),
}
let pixel_width = constants::TILE_WIDTH * constants::TILE_SCALE;
let pixel_height = constants::TILE_HEIGHT * constants::TILE_SCALE;
- if self.position.x < 0.0 {
- self.position.x = 0.0;
- } else if self.position.x + pixel_height > self.map_width {
- self.position.x = self.map_width - pixel_width;
+ if self.entity.position.x < 0.0 {
+ self.entity.position.x = 0.0;
+ } else if self.entity.position.x + pixel_height > self.entity.map_dimensions.0 {
+ self.entity.position.x = self.entity.map_dimensions.0 - pixel_width;
}
- if self.position.y < 0.0 {
- self.position.y = 0.0;
- } else if self.position.y + pixel_height > self.map_height {
- self.position.y = self.map_height - pixel_height;
+ if self.entity.position.y < 0.0 {
+ self.entity.position.y = 0.0;
+ } else if self.entity.position.y + pixel_height > self.entity.map_dimensions.1 {
+ self.entity.position.y = self.entity.map_dimensions.1 - pixel_height;
}
}
pub fn give_key_down(&mut self, keycode: KeyCode) {
- let original_state = self.state.clone();
+ let original_state = self.entity.action.clone();
- self.state = match keycode {
+ self.entity.action = match keycode {
KeyCode::W => match original_state {
- AnimationState::MovingLeft => AnimationState::MovingUpLeft,
- AnimationState::MovingRight => AnimationState::MovingUpRight,
- _ => AnimationState::MovingUp,
+ Action::MovingLeft => Action::MovingUpLeft,
+ Action::MovingRight => Action::MovingUpRight,
+ _ => Action::MovingUp,
},
KeyCode::A => match original_state {
- AnimationState::MovingUp => AnimationState::MovingUpLeft,
- AnimationState::MovingDown => AnimationState::MovingDownLeft,
- _ => AnimationState::MovingLeft,
+ Action::MovingUp => Action::MovingUpLeft,
+ Action::MovingDown => Action::MovingDownLeft,
+ _ => Action::MovingLeft,
},
KeyCode::S => match original_state {
- AnimationState::MovingLeft => AnimationState::MovingDownLeft,
- AnimationState::MovingRight => AnimationState::MovingDownRight,
- _ => AnimationState::MovingDown,
+ Action::MovingLeft => Action::MovingDownLeft,
+ Action::MovingRight => Action::MovingDownRight,
+ _ => Action::MovingDown,
},
KeyCode::D => match original_state {
- AnimationState::MovingUp => AnimationState::MovingUpRight,
- AnimationState::MovingDown => AnimationState::MovingDownRight,
- _ => AnimationState::MovingRight,
+ Action::MovingUp => Action::MovingUpRight,
+ Action::MovingDown => Action::MovingDownRight,
+ _ => Action::MovingRight,
},
_ => original_state,
}
}
pub fn give_key_up(&mut self, keycode: KeyCode) {
- let original_state = self.state.clone();
+ let original_state = self.entity.action.clone();
- self.state = match keycode {
+ self.entity.action = match keycode {
KeyCode::W => match original_state {
- AnimationState::MovingUpLeft => AnimationState::MovingLeft,
- AnimationState::MovingUpRight => AnimationState::MovingRight,
- _ => AnimationState::IdleLeft,
+ Action::MovingUpLeft => Action::MovingLeft,
+ Action::MovingUpRight => Action::MovingRight,
+ _ => Action::IdleLeft,
},
KeyCode::A => match original_state {
- AnimationState::MovingUpLeft => AnimationState::MovingUp,
- AnimationState::MovingDownLeft => AnimationState::MovingDown,
- _ => AnimationState::IdleLeft,
+ Action::MovingUpLeft => Action::MovingUp,
+ Action::MovingDownLeft => Action::MovingDown,
+ _ => Action::IdleLeft,
},
KeyCode::S => match original_state {
- AnimationState::MovingDownLeft => AnimationState::MovingLeft,
- AnimationState::MovingDownRight => AnimationState::MovingRight,
- _ => AnimationState::IdleRight,
+ Action::MovingDownLeft => Action::MovingLeft,
+ Action::MovingDownRight => Action::MovingRight,
+ _ => Action::IdleRight,
},
KeyCode::D => match original_state {
- AnimationState::MovingUpRight => AnimationState::MovingUp,
- AnimationState::MovingDownRight => AnimationState::MovingDown,
- _ => AnimationState::IdleRight,
+ Action::MovingUpRight => Action::MovingUp,
+ Action::MovingDownRight => Action::MovingDown,
+ _ => Action::IdleRight,
},
_ => original_state,
}
}
}
-
-#[derive(Clone, Hash, Eq, PartialEq)]
-enum AnimationState {
- IdleLeft,
- IdleRight,
- MovingUp,
- MovingDown,
- MovingLeft,
- MovingRight,
- MovingUpLeft,
- MovingUpRight,
- MovingDownLeft,
- MovingDownRight,
-}