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authortom barrett <spalf0@gmail.com>2019-08-19 02:26:17 -0500
committertom barrett <spalf0@gmail.com>2019-08-19 02:26:17 -0500
commitebf13bcd8e8ab799c56961e6bc1779bd8031a8dc (patch)
tree914274f75890fb754e698be2b06a8b2a2ef9b1d1 /src/npc.rs
parent7d2c0954cd95bdabcb7ecf26f9225382ab078289 (diff)
created abstraction between world and game, added temlate for dialogtrees
Diffstat (limited to 'src/npc.rs')
-rw-r--r--src/npc.rs61
1 files changed, 51 insertions, 10 deletions
diff --git a/src/npc.rs b/src/npc.rs
index 92d7a1d..29400a0 100644
--- a/src/npc.rs
+++ b/src/npc.rs
@@ -1,20 +1,39 @@
use ggez::graphics::spritebatch::SpriteBatch;
use ggez::nalgebra::{distance, Point2};
+use ggez::Context;
use rand::Rng;
use std::f32::consts::PI;
use std::time::Instant;
use crate::animations::Animations;
use crate::constants;
+use crate::dialogbox::DialogTree;
use crate::entity::{Action, Entity, Operable};
use crate::map::Map;
use crate::tileset::Tileset;
-#[derive(Clone)]
+#[derive(Debug, Clone, Copy)]
+pub enum Character {
+ Player,
+ Peasant,
+}
+
+impl Character {
+ pub fn to_str(&self) -> &str {
+ match self {
+ Character::Player => "player",
+ Character::Peasant => "peasant",
+ }
+ }
+}
+
+#[derive(Debug, Clone)]
pub struct NPC {
- entity: Entity,
+ pub entity: Entity,
behavior: Behavior,
animations: Animations,
+ dialogtree: DialogTree,
+ character: Character,
}
impl Operable for NPC {
@@ -26,6 +45,7 @@ impl Operable for NPC {
match self.behavior {
Behavior::Wandering(destination) => self.move_torwards(destination),
Behavior::Waiting(time) => self.wait(time),
+ Behavior::Talking => (),
}
self.entity.update();
self.animations.update(&self.entity.action);
@@ -33,8 +53,16 @@ impl Operable for NPC {
}
impl NPC {
- pub fn new(tileset: &Tileset, spawn: Point2<f32>, map_dimensions: (f32, f32)) -> NPC {
+ pub fn new(
+ character: Character,
+ context: &mut Context,
+ tileset: &Tileset,
+ spawn: Point2<f32>,
+ map_dimensions: (f32, f32),
+ ) -> NPC {
NPC {
+ character,
+ dialogtree: DialogTree::new(context, character),
entity: Entity::new(spawn, map_dimensions),
behavior: Behavior::Wandering(random_nearby_point(spawn, constants::WANDER_DISTANCE)),
animations: Animations::new(tileset),
@@ -44,16 +72,16 @@ impl NPC {
fn move_torwards(&mut self, destination: Point2<f32>) {
let position = self.entity.position;
- if distance(&position, &destination) < constants::GOAL_DISTANCE {
+ if distance(&position, &destination) < constants::INTERACT_DISTANCE {
self.entity.action = Action::IdleRight;
self.behavior = Behavior::Waiting(Instant::now());
- } else if (position.x - destination.x).abs() < constants::GOAL_DISTANCE {
+ } else if (position.x - destination.x).abs() < constants::INTERACT_DISTANCE {
if position.y > destination.y {
self.entity.action = Action::MovingUp;
} else {
self.entity.action = Action::MovingDown;
}
- } else if (position.y - destination.y).abs() < constants::GOAL_DISTANCE {
+ } else if (position.y - destination.y).abs() < constants::INTERACT_DISTANCE {
if position.x > destination.x {
self.entity.action = Action::MovingLeft;
} else {
@@ -83,19 +111,32 @@ impl NPC {
}
}
- pub fn build_npcs(tileset: &Tileset, map: &Map) -> Vec<NPC> {
+ pub fn get_dialogtree(&mut self) -> DialogTree {
+ self.behavior = Behavior::Talking;
+ self.dialogtree.clone()
+ }
+
+ pub fn build_npcs(context: &mut Context, tileset: &Tileset, map: &Map) -> Vec<NPC> {
let mut npcs = Vec::new();
- for point in map.get_spawn_points("peasant") {
- npcs.push(NPC::new(tileset, point, map.get_dimensions()));
+ let character = Character::Peasant;
+ for point in map.get_spawn_points(character) {
+ npcs.push(NPC::new(
+ character,
+ context,
+ tileset,
+ point,
+ map.get_dimensions(),
+ ));
}
npcs
}
}
-#[derive(Clone)]
+#[derive(Debug, Clone)]
enum Behavior {
+ Talking,
Waiting(Instant),
Wandering(Point2<f32>),
}