diff options
author | tom barrett <spalf0@gmail.com> | 2019-06-16 05:46:46 -0500 |
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committer | tom barrett <spalf0@gmail.com> | 2019-06-16 05:46:46 -0500 |
commit | 4cbbf41696dfc76c5a2f758aaa994466a852a489 (patch) | |
tree | 8547d57aa2100a6086f63655233726e35d37acf6 /src/main.rs | |
parent | 895dd470ecf26faa2db3ba7faf5d02b2ae220d5c (diff) |
created new parser
Diffstat (limited to 'src/main.rs')
-rw-r--r-- | src/main.rs | 50 |
1 files changed, 20 insertions, 30 deletions
diff --git a/src/main.rs b/src/main.rs index 1d4c606..bb85c0a 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,34 +1,31 @@ use ggez::conf::Conf; use ggez::event::{self, EventHandler}; use ggez::filesystem; -use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image, Rect}; +use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image}; use ggez::nalgebra::{Point2, Vector2}; use ggez::{Context, ContextBuilder, GameResult}; -use std::io::BufReader; -use tiled::{parse, Map}; +use pax_romana::constants; +use pax_romana::map::{Map, Tileset}; struct State { - spritebatch: SpriteBatch, map: Map, + tileset: Tileset, + spritebatch: SpriteBatch, } impl State { fn new(context: &mut Context) -> GameResult<State> { - let mut tileset = Image::new(context, "/tileset.png")?; - tileset.set_filter(FilterMode::Nearest); - - let reader = BufReader::new(filesystem::open(context, "/map.tmx")?); + let mut image = Image::new(context, "/tileset.png")?; + image.set_filter(FilterMode::Nearest); Ok(State { - spritebatch: SpriteBatch::new(tileset), - map: parse(reader).unwrap(), + map: Map::new(filesystem::open(context, "/map.tmx")?), + tileset: Tileset::new(filesystem::open(context, "/tileset.tsx")?), + spritebatch: SpriteBatch::new(image), }) } } -const TILE_SIZE: f32 = 16.0; -const TILE_SCALE: f32 = 3.0; - impl EventHandler for State { fn update(&mut self, _context: &mut Context) -> GameResult { Ok(()) @@ -37,24 +34,17 @@ impl EventHandler for State { fn draw(&mut self, context: &mut Context) -> GameResult { graphics::clear(context, graphics::BLACK); - for layer in self.map.layers.iter() { - for x in 0..self.map.width { - for y in 0..self.map.height { - let draw_param = DrawParam::default() - .dest(Point2::new( - TILE_SIZE * TILE_SCALE * x as f32, - TILE_SIZE * TILE_SCALE * y as f32, - )) - .scale(Vector2::new(TILE_SCALE, TILE_SCALE)) - .src(match layer.tiles[y as usize][x as usize] { - 1 => Rect::new(0.0, 0.0, 1.0 / 3.0, 1.0), - 2 => Rect::new(1.0 / 3.0, 0.0, 2.0 / 3.0, 1.0), - 3 => Rect::new(2.0 / 3.0, 0.0, 1.0, 1.0), - _ => Rect::zero(), - }); + for x in 0..self.map.width { + for y in 0..self.map.height { + let draw_param = DrawParam::default() + .src(self.tileset.tiles[self.map.data[x + (y * self.map.height)]]) + .dest(Point2::new( + self.tileset.tile_width * constants::TILE_SCALE * x as f32, + self.tileset.tile_height * constants::TILE_SCALE * y as f32, + )) + .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)); - self.spritebatch.add(draw_param); - } + self.spritebatch.add(draw_param); } } |