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authortom barrett <spalf0@gmail.com>2019-07-04 07:39:51 -0500
committertom barrett <spalf0@gmail.com>2019-07-04 07:39:51 -0500
commit83ff2ad49e6d3bf83fd85fcfee68a454372bf22a (patch)
tree029ab8bd9d73652f1fabd9e34e970f16f93116b5 /src/animations.rs
parentc9ce92e1830505269b631ba1fdd864a173bacf48 (diff)
moved animation file, moved player function to enitity, tile now uses animation, move drawing from npc tile player to animation
Diffstat (limited to 'src/animations.rs')
-rw-r--r--src/animations.rs145
1 files changed, 145 insertions, 0 deletions
diff --git a/src/animations.rs b/src/animations.rs
new file mode 100644
index 0000000..f1ec902
--- /dev/null
+++ b/src/animations.rs
@@ -0,0 +1,145 @@
+use ggez::graphics::{spritebatch::SpriteBatch, DrawParam, Rect};
+use ggez::nalgebra::{Point2, Vector2};
+use std::collections::HashMap;
+use std::time::Instant;
+
+use crate::constants;
+use crate::entity::Action;
+use crate::tileset::Tileset;
+
+#[derive(Debug, Clone, PartialEq)]
+pub struct Frame {
+ pub source: Rect,
+ pub delay: Option<usize>,
+ pub rotation: f32,
+}
+
+impl Frame {
+ pub fn new(source: Rect, delay: Option<usize>, rotation: f32) -> Frame {
+ Frame {
+ source,
+ delay,
+ rotation,
+ }
+ }
+}
+
+impl Default for Frame {
+ fn default() -> Frame {
+ Frame::new(Rect::zero(), None, 0.0)
+ }
+}
+
+#[derive(Debug, Clone, PartialEq)]
+pub struct Animation {
+ pub frames: Vec<Frame>,
+ pub timer: Instant,
+ pub current: Frame,
+}
+
+impl Default for Animation {
+ fn default() -> Animation {
+ Animation::new(Frame::default())
+ }
+}
+
+impl Animation {
+ pub fn new(current: Frame) -> Animation {
+ Animation {
+ current,
+ timer: Instant::now(),
+ frames: Vec::new(),
+ }
+ }
+
+ pub fn give_frames(&mut self, frames: Vec<Frame>) {
+ self.frames = frames;
+ }
+
+ pub fn update(&mut self) {
+ if let Some(mut i) = self.frames.iter().position(|a| a == &self.current) {
+ if let Some(delay) = self.current.delay {
+ if self.timer.elapsed().as_millis() > delay as u128 {
+ i = if i == self.frames.len() - 1 { 0 } else { i + 1 };
+ self.current = self.frames[i].clone();
+ self.timer = Instant::now();
+ }
+ }
+ } else if !self.frames.is_empty() {
+ self.current = self.frames[0].clone();
+ }
+ }
+
+ pub fn draw(&self, spritebatch: &mut SpriteBatch, position: Point2<f32>) {
+ spritebatch.add(
+ DrawParam::default()
+ .src(self.current.source)
+ .dest(position)
+ .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)),
+ );
+ }
+}
+
+#[derive(Debug, Clone, PartialEq)]
+pub struct Animations {
+ pub available: HashMap<Action, Animation>,
+ pub current: Animation,
+}
+
+impl Animations {
+ pub fn new(tileset: &Tileset) -> Animations {
+ let mut available = HashMap::new();
+
+ let mut idle = tileset.get_frame_by_entity_keyframe("player-top", 0);
+ idle.source.h += tileset
+ .get_frame_by_entity_keyframe("player-bottom", 0)
+ .source
+ .h;
+
+ let mut animation = Animation::new(idle.clone());
+ animation.give_frames(vec![idle.clone()]);
+ available.insert(Action::IdleLeft, animation.clone());
+
+ let mut moving = tileset.get_frame_by_entity_keyframe("player-top", 1);
+ moving.source.h += tileset
+ .get_frame_by_entity_keyframe("player-bottom", 1)
+ .source
+ .h;
+
+ animation.give_frames(vec![idle.clone(), moving.clone()]);
+ available.insert(Action::MovingLeft, animation.clone());
+ available.insert(Action::MovingUpLeft, animation.clone());
+ available.insert(Action::MovingDownLeft, animation.clone());
+
+ animation.give_frames(vec![flip(idle.clone())]);
+ available.insert(Action::IdleRight, animation.clone());
+
+ animation.give_frames(vec![flip(idle.clone()), flip(moving.clone())]);
+ available.insert(Action::MovingRight, animation.clone());
+ available.insert(Action::MovingUpRight, animation.clone());
+ available.insert(Action::MovingDownRight, animation.clone());
+
+ Animations {
+ available,
+ current: Animation::default(),
+ }
+ }
+
+ pub fn update(&mut self, action: &Action) {
+ if let Some(animation) = self.available.get(&action).cloned() {
+ self.current.give_frames(animation.frames);
+ }
+ self.current.update();
+ }
+
+ pub fn draw(&self, spritebatch: &mut SpriteBatch, position: Point2<f32>) {
+ self.current.draw(spritebatch, position)
+ }
+}
+
+pub fn flip(frame: Frame) -> Frame {
+ let mut f = frame.clone();
+ f.source.x *= -1.0;
+ f.source.x -= frame.source.w;
+ f
+}