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#include "sdl/window.hpp"

Window::Window(int width, int height, const std::string& title) 
{
	SDL_Init(SDL_INIT_EVERYTHING);

    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

	main            = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,width,height,SDL_WINDOW_OPENGL);
	glContext       = SDL_GL_CreateContext(main);
    GLenum status   = glewInit();
    closed          = false;

    if(status != GLEW_OK)
        std::cerr << "Failiure to init." << std::endl;

}

Window::~Window()
{
	SDL_GL_DeleteContext(glContext);
	SDL_DestroyWindow(main);
	SDL_Quit();
}

void Window::swapBuffers()
{
    SDL_GL_SwapWindow(main);
}

void Window::Clear(float r, float g, float b, float a) 
{
    glClearColor(r, g, b, a);
    glClear(GL_COLOR_BUFFER_BIT);
}