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#include "main.hpp"
int main()
{
srand(time(NULL));
Window main;
List L(main);
Event e;
Timer fps;
while(e.gRun())
{
fps.Start();
while(e.Poll())
{
if(e.gEventType() == SDL_QUIT)
e.off();
//else if(e.gEventType() == SDL_KEYDOWN)
// eventHandle(e.gEvent());
}
main.Clear();
L.Place();
L.Behavior();
main.Render();
if(fps.getTicks() < (1000 / 60))
SDL_Delay((1000 / 60) - fps.getTicks());
}
main.Destroy();
return 0;
}
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