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#include "list.hpp"
List::List(Window m) //Constructor
{
int i;
for(i=0;i<10;i++)
{
Creature X(m,"img/Cbasic.png");
C.push_back(X);
}
for(i=0;i<100;i++)
{
Resource Y(m,"img/Rbasic.png");
R.push_back(Y);
}
main = m;
}
void List::Place()
{
//places each creature on window
for(vector<Creature>::iterator it = C.begin(); it!=C.end(); it++)
it->Place();
for(vector<Resource>::iterator it = R.begin(); it!=R.end(); it++){
if(it->getAmount()<=0)
R.erase(it--);
else
it->Place();
}
}
void List::Behavior()
{
for(int i = 0; i<C.size(); i++)
{
C[i].Behavior();
vector<Resource*> N;
for(int j = 0; j < R.size(); j++)
if(C[i].getBestSense()>Distance(C[i].getLocation(),R[j].getLocation()))
N.push_back(&R[j]);
C[i].giveR(N);
N.clear();
vector<Creature*> M;
for(int j = 0; j < C.size(); j++)
{
if(j==i)
continue;
else if(C[i].getBestSense()>Distance(C[i].getLocation(),C[j].getLocation()))
M.push_back(&C[j]);
}
C[i].giveC(M);
M.clear();
// This kills the creature
if(C[i].getHealth()<=0)
{
Location z = C[i].getLocation();
Resource r = Resource(main,"img/Cdead.png",z);
R.push_back(r);
C.erase(C.begin()+i);
}
}
}
double List::Distance(Location A, Location B)
{
//computes distance between two points
return sqrt(pow(A.x - B.x, 2) + pow(A.y - B.y, 2));
}
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