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#include "list.hpp"
List::List(Window m) //Constructor
{
int i;
for(i=0;i<10;i++)
{
Creature X(m,"img/Cbasic.png");
C.push_back(X);
}
//Creates 5 resources, inserts them into vector R; inserts locations of resources into vector L
for(i=0;i<5;i++)
{
Resource Y(m,"img/Rbasic.png");
R.push_back(Y);
L.push_back(Y.getLocation());
}
main = &m;
}
void List::Place()
{
int i;
//if any locations are creatures, erases them from vector L
for(i = 0;i < L.size(); i++)
if(L[i].type==1)
L.erase(L.begin()+i);
//places each creature on window, inserts their locations into vector L
for(i = 0; i < C.size(); i++)
{
C[i].Place();
L.push_back(C[i].getLocation());
}
//places all resources
for(i = 0; i < R.size(); i++)
{
R[i].Place();
}
}
void List::Behavior()
{
int i, j;
std::vector<Location> Z;
for(i = 0; i < C.size(); i++)
{
C[i].Behavior(); //executes the behavior of the creature at i
// This kills the creature
if(C[i].getHealth()==0)
{
Location z = C[i].getLocation();
R.push_back(Resource(main,"img/Cdead.png",z));
C.erase(C.begin()+i);
}
for(j = 0; j < L.size(); j++)
if(200>(Distance(C[i].getLocation(),L[j]))) //if the distance between the creature and L[j] is less than 200, insert L[j] into vector Z.
Z.push_back(L[j]);
C[i].giveKnown(Z); //sets creature's target location?
Z.clear(); //clear vector Z for next creature
}
}
double List::Distance(Location A, Location B)
{
//computes distance between two points
return sqrt(pow(A.x - B.x, 2) + pow(A.y - B.y, 2));
}
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