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#include "creature.hpp"
Creature::Creature(Window m, std::string s)
{
texture = loadTexture(s, m);
renderer = m.getRenderer();
x=y=500;
//For the test resource
xT=yT=300;
}
void Creature::Behavior()
{
//Detection
//Priorities
//Action
this->Action();
}
void Creature::Action()
{
//std::cout << (sqrt(((x-xT)^2)+((y-yT)^2));
if((sqrt(((x-xT)^2)+((y-yT)^2)))<2)
return; //eat//reproduce//etc;
if(x==xT)
if(y<yT)
y++;
else
y--;
else if(y==yT)
if(x<xT)
x++;
else
x--;
else
{
int z = rand()%2;
if(z)
{
if(x<xT)
x++;
else
x--;
}
else
{
if(y<xT)
y++;
else
y--;
}
}
}
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