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#include "creature.hpp"
Creature::Creature(Window m, std::string s)
{
texture = loadTexture(s, m);
renderer = m.getRenderer();
health = 500;
maxHealth = 1000;
hunger = 0;
L.y=rand()%800;
L.x=rand()%1200;
type = 1;
hasTarget = false;
wander = false;
able = true;
}
void Creature::Behavior()
{
health-=1;
this->Priority();
this->Action();
}
void Creature::Priority()
{
for(list <Entity*>::iterator it = N.begin(); it!=N.end(); it++){
if((*it)->getType() == 2){
if(!hasTarget){
target = *it;
hasTarget = true;
wander = false;
}
else
break;
}
}
if(!hasTarget&&!wander){
wander = true;
wTarget = Location(rand()%1200,rand()%800);
}
}
void Creature::Action()
{
if(hasTarget){
if(Distance(L,target->getLocation())<5){
target->eat();
health+=10;
}
else
Move(target->getLocation());
if(target->getAmount()<=0){
hasTarget = false;
}
}
else
Move(wTarget);
}
void Creature::Move(Location l)
{
if( L.x == l.x ){
if( L.y < l.y )
L.y+=speed;
else
L.y-=speed;
}
else if( L.y == l.y ){
if( L.x < l.x )
L.x+=speed;
else
L.x-=speed;
}
else if( L.x < l.x ){
if( L.y < l.y ){
L.x+=speed;
L.y+=speed;
}
else{
L.x+=speed;
L.y-=speed;
}
}
else if ( L.x > l.x ){
if( L.y < l.y ){
L.x-=speed;
L.y+=speed;
}
else{
L.x-=speed;
L.y-=speed;
}
}
}
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