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#include "creature.h"
Creature::Creature(Window m, std::string s)
{
texture = loadTexture(s, m);
renderer = m.getRenderer();
x=y=500;
//For the test resource
xT=yT=300;
}
void Creature::Behavior()
{
//Detection
//Priorities
//Action
this->Action();
}
void Creature::Action()
{
//if(isclose)
// eat//reproduce//etc;
if(x==xT)
{
if(y<yT)
y++;
else
y--;
}
else if(y==yT)
{
if(x<xT)
x++;
else
x--;
}
else
{
srand(time(NULL));
int z = rand()%1;
}
}
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