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#ifndef window_h #define window_h #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> #include <string> #include <cmath> #include <stdlib.h> #include <time.h> class Window { public: Window(); void Destroy(); void Clear(); void Render(); SDL_Renderer* getRenderer(); private: SDL_Window* main; SDL_Renderer* renderer; }; #endif