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#ifndef list_h
#define list_h
#include <SDL2/SDL.h>
#include <list>
#include "functions.hpp"
#include "creature.hpp"
#include "resource.hpp"
#include "window.hpp"
#include "constants.hpp"
class List
{
public:
List(Window m);
void Behavior();
void Place();
void Remove();
std::list<Entity*> getNear(Creature C);
private:
Window main = Window("do not create new window.");
std::list<Resource> R;
std::list<Creature> C;
};
#endif
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