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#ifndef list_h
#define list_h
#include "creature.hpp"
#include "resource.hpp"
#include "window.hpp"
#include "location.hpp"
class List
{
public:
List(Window m);
void Behavior();
void Place();
double Distance(Location A, Location B){return sqrt(pow(A.x-B.x,2)+pow(A.y-B.y,2));};
list<Entity*> getNear(Creature C);
private:
//vectors containing objects of each type
Window main = Window("no");//will be needed for adding R's and C's after constructor.
list<Resource> R;
list<Creature> C;
};
#endif
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