summaryrefslogtreecommitdiff
path: root/inc/glm/detail/func_packing.hpp
blob: 38347d3bb0a87da466b3e91dad09297e911f890e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
/// 
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
/// 
/// Restrictions:
///		By making use of the Software for military purposes, you choose to make
///		a Bunny unhappy.
/// 
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_packing.hpp
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
/// @see gtc_packing
/// 
/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
/// @ingroup core
/// 
/// These functions do not operate component-wise, rather as described in each case.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

#include "type_vec2.hpp"
#include "type_vec4.hpp"

namespace glm
{
	/// @addtogroup core_func_packing
	/// @{

	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
	/// Then, the results are packed into the returned 32-bit unsigned integer.
	/// 
	/// The conversion for component c of v to fixed point is done as follows:
	/// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) 
	/// 
	/// The first component of the vector will be written to the least significant bits of the output; 
	/// the last component will be written to the most significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);

	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
	/// Then, the results are packed into the returned 32-bit unsigned integer.
	/// 
	/// The conversion for component c of v to fixed point is done as follows:
	/// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
	/// 
	/// The first component of the vector will be written to the least significant bits of the output; 
	/// the last component will be written to the most significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);

	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
	/// Then, the results are packed into the returned 32-bit unsigned integer.
	/// 
	/// The conversion for component c of v to fixed point is done as follows:
	/// packUnorm4x8:	round(clamp(c, 0, +1) * 255.0)
	/// 
	/// The first component of the vector will be written to the least significant bits of the output; 
	/// the last component will be written to the most significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);

	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
	/// Then, the results are packed into the returned 32-bit unsigned integer.
	/// 
	/// The conversion for component c of v to fixed point is done as follows:
	/// packSnorm4x8:	round(clamp(c, -1, +1) * 127.0) 
	/// 
	/// The first component of the vector will be written to the least significant bits of the output; 
	/// the last component will be written to the most significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);

	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
	/// 
	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
	/// unpackUnorm2x16: f / 65535.0 
	/// 
	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
	/// the last component will be extracted from the most significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);

	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
	/// 
	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
	/// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
	/// 
	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
	/// the last component will be extracted from the most significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);

	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
	/// 
	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
	/// unpackUnorm4x8: f / 255.0
	/// 
	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
	/// the last component will be extracted from the most significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);

	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
	/// 
	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
	/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
	/// 
	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
	/// the last component will be extracted from the most significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);

	/// Returns a double-precision value obtained by packing the components of v into a 64-bit value. 
	/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. 
	/// Otherwise, the bit- level representation of v is preserved. 
	/// The first vector component specifies the 32 least significant bits; 
	/// the second component specifies the 32 most significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);

	/// Returns a two-component unsigned integer vector representation of v. 
	/// The bit-level representation of v is preserved. 
	/// The first component of the vector contains the 32 least significant bits of the double; 
	/// the second component consists the 32 most significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);

	/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector 
	/// to the 16-bit floating-point representation found in the OpenGL Specification, 
	/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
	/// The first vector component specifies the 16 least-significant bits of the result; 
	/// the second component specifies the 16 most-significant bits.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
	
	/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, 
	/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, 
	/// and converting them to 32-bit floating-point values.
	/// The first component of the vector is obtained from the 16 least-significant bits of v; 
	/// the second component is obtained from the 16 most-significant bits of v.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
	GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
	
	/// @}
}//namespace glm

#include "func_packing.inl"