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#ifndef geoshader_h
#define geoshader_h
#include <string>
#include <GL/glew.h>
#include "graphicsobjects.hpp"
//#define GLSL(src) "#version 150 core\n" #src
class GeoShader
{
public:
GeoShader(const std::string& fileName);
void Bind();
void Update(const Transform& transform, const Camera& camera);
virtual ~GeoShader();
GLuint m_program;
private:
static const unsigned int NUM_SHADERS = 3;
static const unsigned int NUM_UNIFORMS = 3;
std::string LoadShader(const std::string& fileName);
void CheckShaderError(GLuint shader, GLuint flag, bool isProgram, const std::string& errorMessage);
GLuint CreateShader(const std::string& text, GLenum shaderType);
GLuint m_shaders[NUM_SHADERS];
GLuint m_uniforms[NUM_UNIFORMS];
};
#endif
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