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#ifndef constants_h
#define constants_h

// General
const int   CREATURES                   = 100;
const int   RESOURCES                   = 1000;
const int   MINIMUM_RESOURCES           = 5000;
const int   WINDOW_X                    = 1000;
const int   WINDOW_Y                    = 1000;

// Types
const int   CREATURE_TYPE               = 1;
const int   RESOURCE_TYPE               = 2;

// Creatures
const int   CREATURE_MAX_HEALTH         = 1000;
const int   CREATURE_BEST_SENSE         = 1.5;
const int   CREATURE_BITE               = 10;
const int   CREATURE_EXP_PREG_TIME      = 100;
const int   CREATURE_EXP_AGE            = 10000;
const float CREATURE_SPEED              = .1;
const float CREATURE_MUTATION_PERCENT   = .25;
const float CREATURE_MUTATION_CHANCE    = .05;
const float CREATURE_REACH              = .1;

// Resource
const int   RESOURCE_MAX_HEALTH         = 200;
const int   RESOURCE_GROW_AMOUNT        = 1;

// Opengl
const int   NUM_SHADERS                 = 3;
const int   NUM_UNIFORMS                = 3;
const float CREATURE_SIDES              = 4;
const float RESOURCE_SIDES              = 10;

// Quadtree 
const int   MAX_OBJECTS                 = 5;
const int   MAX_LEVELS                  = 20;

// Camera
const float MOVE_AMOUNT                 = .2;                     

#endif