Age | Commit message (Collapse) | Author |
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-reimplemented corpses
-implemented hunger and starving (if creature is starving they will eat corpses and will take damage)
-removed sides data from dna (think it is irrelavent)
-removed data from dna that is not used for plants
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-replaced with already implemented Rectangle, and put color and side variables in dna (can potentially remove the side variable if it does nothing important)
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-reduced area creatures and resources spawn
-everything should be on 8 spaces now
-reorganized creatures action function to make more logical sense
-stripped out unused parts of geoshader and spritebatch
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-made opengl and sdl folders in includes, moved various *hpps to them
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-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location
-much, much refractoring is now needed
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