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path: root/src/quadtree.cpp
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2017-03-07-removed the Graphics Data classmajortom6
-replaced with already implemented Rectangle, and put color and side variables in dna (can potentially remove the side variable if it does nothing important)
2017-03-07-REMOVED ENTITY, RESOURCE, AND CREATURE !majortom6
-replaced them all with one class, organism (always subject to change) -the dna type now is what differs creatures and resources -removed dead constants -may be a rogue segfault -also weird artifacts start showing if running long
2017-03-07-comepletly removed use of lists in quadtree and creature, using vectors nowmajortom6
2017-03-07-little touchesmajortom6
-need to solve bug with all creatures going to same resource
2017-03-07-began refractoring srcmajortom6
-reduced area creatures and resources spawn -everything should be on 8 spaces now -reorganized creatures action function to make more logical sense -stripped out unused parts of geoshader and spritebatch
2017-03-07-refractoring of includesmajortom6
2017-03-07-removed all references to sdl_rect and location and now everything now uses ↵majortom6
our own class rectangle -standardization of tab spaces to 8 is now in effect -refractoring of graphicsobjects.hpp
2017-03-07-quadtree and opengl rendering are now in the master branch !iamn1ck
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed