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really old c++ and sdl evolution simulator
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creature.cpp
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2015-05-08
added removal of resources once eaten, from the L and R vector
tom
creatures that done move don't die right now, we need them to wander if they dont have a priority **difficult**
2015-05-08
they may eat if they can reach food in time
tom
2015-05-08
death now works properly
tom
2015-05-08
fixed some comments and cleaned around
tom
2015-05-07
Some variable names changed and many comments made so I understand what the ↵
dakjos
fuck is going on
2015-05-07
woo! detection is implemented albeit shitty
tom
2015-05-06
made list vector not get infinitly big
Tom Barrett
2015-05-06
changed the movement to no longer move randomly
Tom Barrett
2015-05-05
fleshed out list, locations of all creatures and resources are now within
tom
2015-05-05
fixed list to make it easy to add more creatures/resources.
tom
need to figure out how to generate more random numbers after - implement resource amount and ability to eat
2015-05-04
process of implementing the unit list, have not compiled or tested
Tom Barrett
2015-05-02
fixed in file naming
tom
2015-05-02
added basic movement
tom
2015-05-01
removed temp and made compilable
tom
2015-05-01
needs cleaning, hasnt been tested
Tom Barrett
2015-04-30
added creature and resource classes
tom