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really old c++ and sdl evolution simulator
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Author
2016-05-02
done refractoring type
tom
2016-05-02
commiting before refractoring type out of location and into entity
tom
2016-05-02
made list all iterators
tom
2016-05-02
spring cleaning
tom
2016-05-02
implemented the location fully into entity
tom
2016-05-02
spring cleaning
tom
2016-05-02
spring cleaning, added framerate cap & started iterator replacement
tom
2015-08-01
pushing before format
Tom
2015-05-26
revamped the list and creatures
Tom
2015-05-08
added removal of resources once eaten, from the L and R vector
tom
2015-05-08
they may eat if they can reach food in time
tom
2015-05-08
death now works properly
tom
2015-05-08
changed the color of the basic resource so no confusion with dead bodies and ...
Tom Barrett
2015-05-08
all creatures should die now, and leave a body which is a resource.
Tom Barrett
2015-05-08
fixed some comments and cleaned around
tom
2015-05-07
Some variable names changed and many comments made so I understand what the f...
dakjos
2015-05-07
woo! detection is implemented albeit shitty
tom
2015-05-06
made list vector not get infinitly big
Tom Barrett
2015-05-05
fleshed out list, locations of all creatures and resources are now within
tom
2015-05-05
fixed list to make it easy to add more creatures/resources.
tom
2015-05-04
process of implementing the unit list, have not compiled or tested
Tom Barrett
2015-05-02
fixed in file naming
tom
2015-05-02
renamed so atom detects it is a cpp file :x
tom
2015-05-02
added basic movement
tom
2015-05-01
removed temp and made compilable
tom
2015-05-01
needs cleaning, hasnt been tested
Tom Barrett
2015-05-01
fixed directories and makefile
Tom Barrett