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2017-03-07-quadtree and opengl rendering are now in the master branch !iamn1ck
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed
2017-02-18made working on different laptopmajortom6
2017-01-10-Replaced images with colored rectanglestom
-Removed various functions and variables pertaining to such images -Started migrating all uses of Location to SDL_Rect (I would preferably completly remove Location.hpp) -Scaled down resolution to 1080x640 (I would like to make these global constants)
2016-05-02implementing better modularity, came into bad bug. All creatures seem to ↵tom
have same near vector.
2016-05-02changed exectom
2016-05-02spring cleaning, added framerate cap & started iterator replacementtom
2015-05-05fixed list to make it easy to add more creatures/resources.tom
need to figure out how to generate more random numbers after - implement resource amount and ability to eat
2015-05-01fixed directories and makefileTom Barrett
2015-04-30added creature and resource classestom
2015-04-30first committom