Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-07 | -quadtree and opengl rendering are now in the master branch ! | iamn1ck | |
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed | |||
2017-02-18 | made working on different laptop | majortom6 | |
2017-01-10 | -Replaced images with colored rectangles | tom | |
-Removed various functions and variables pertaining to such images -Started migrating all uses of Location to SDL_Rect (I would preferably completly remove Location.hpp) -Scaled down resolution to 1080x640 (I would like to make these global constants) | |||
2016-05-02 | implementing better modularity, came into bad bug. All creatures seem to ↵ | tom | |
have same near vector. | |||
2016-05-02 | changed exec | tom | |
2016-05-02 | spring cleaning, added framerate cap & started iterator replacement | tom | |
2015-05-05 | fixed list to make it easy to add more creatures/resources. | tom | |
need to figure out how to generate more random numbers after - implement resource amount and ability to eat | |||
2015-05-01 | fixed directories and makefile | Tom Barrett | |
2015-04-30 | added creature and resource classes | tom | |
2015-04-30 | first commit | tom | |