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-rw-r--r--inc/opengl/transform.hpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/inc/opengl/transform.hpp b/inc/opengl/transform.hpp
index 9d0988c..c2adb03 100644
--- a/inc/opengl/transform.hpp
+++ b/inc/opengl/transform.hpp
@@ -8,45 +8,45 @@
struct Transform
{
-public:
- Transform(const glm::vec3& pos = glm::vec3(), const glm::vec3& rot = glm::vec3(), const glm::vec3& scale = glm::vec3(1.0f, 1.0f, 1.0f))
- {
- this->pos = pos;
- this->rot = rot;
- this->scale = scale;
- }
-
- inline glm::mat4 GetModel() const
- {
- glm::mat4 posMat = glm::translate(pos);
- glm::mat4 scaleMat = glm::scale(scale);
- glm::mat4 rotX = glm::rotate(rot.x, glm::vec3(1.0, 0.0, 0.0));
- glm::mat4 rotY = glm::rotate(rot.y, glm::vec3(0.0, 1.0, 0.0));
- glm::mat4 rotZ = glm::rotate(rot.z, glm::vec3(0.0, 0.0, 1.0));
- glm::mat4 rotMat = rotX * rotY * rotZ;
-
- return posMat * rotMat * scaleMat;
- }
-
- inline glm::mat4 GetMVP(const Camera& camera) const
- {
- glm::mat4 VP = camera.GetViewProjection();
- glm::mat4 M = GetModel();
-
- return VP * M;
- }
-
- inline glm::vec3* GetPos() { return &pos; }
- inline glm::vec3* GetRot() { return &rot; }
- inline glm::vec3* GetScale() { return &scale; }
-
- inline void SetPos(glm::vec3& pos) { this->pos = pos; }
- inline void SetRot(glm::vec3& rot) { this->rot = rot; }
- inline void SetScale(glm::vec3& scale) { this->scale = scale; }
-private:
- glm::vec3 pos;
- glm::vec3 rot;
- glm::vec3 scale;
+ public:
+ Transform(const glm::vec3& pos = glm::vec3(), const glm::vec3& rot = glm::vec3(), const glm::vec3& scale = glm::vec3(1.0f, 1.0f, 1.0f))
+ {
+ this->pos = pos;
+ this->rot = rot;
+ this->scale = scale;
+ }
+
+ inline glm::mat4 GetModel() const {
+ glm::mat4 posMat = glm::translate(pos);
+ glm::mat4 scaleMat = glm::scale(scale);
+ glm::mat4 rotX = glm::rotate(rot.x, glm::vec3(1.0, 0.0, 0.0));
+ glm::mat4 rotY = glm::rotate(rot.y, glm::vec3(0.0, 1.0, 0.0));
+ glm::mat4 rotZ = glm::rotate(rot.z, glm::vec3(0.0, 0.0, 1.0));
+ glm::mat4 rotMat = rotX * rotY * rotZ;
+
+ return posMat * rotMat * scaleMat;
+ }
+
+ inline glm::mat4 GetMVP(const Camera& camera) const
+ {
+ glm::mat4 VP = camera.GetViewProjection();
+ glm::mat4 M = GetModel();
+
+ return VP * M;
+ }
+
+ inline glm::vec3* GetPos() { return &pos; }
+ inline glm::vec3* GetRot() { return &rot; }
+ inline glm::vec3* GetScale() { return &scale; }
+
+ inline void SetPos(glm::vec3& pos) { this->pos = pos; }
+ inline void SetRot(glm::vec3& rot) { this->rot = rot; }
+ inline void SetScale(glm::vec3& scale) { this->scale = scale; }
+
+ private:
+ glm::vec3 pos;
+ glm::vec3 rot;
+ glm::vec3 scale;
};
#endif