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-rw-r--r--inc/opengl/shaders/basicshader.frag9
-rw-r--r--inc/opengl/shaders/basicshader.geom33
-rw-r--r--inc/opengl/shaders/basicshader.vert15
3 files changed, 0 insertions, 57 deletions
diff --git a/inc/opengl/shaders/basicshader.frag b/inc/opengl/shaders/basicshader.frag
deleted file mode 100644
index 9aa9d0b..0000000
--- a/inc/opengl/shaders/basicshader.frag
+++ /dev/null
@@ -1,9 +0,0 @@
-#version 320 es
-in highp vec3 fColor;
-out highp vec4 outColor;
-
-
-void main()
-{
- outColor = vec4(fColor, 1.0);
-} \ No newline at end of file
diff --git a/inc/opengl/shaders/basicshader.geom b/inc/opengl/shaders/basicshader.geom
deleted file mode 100644
index 3540d10..0000000
--- a/inc/opengl/shaders/basicshader.geom
+++ /dev/null
@@ -1,33 +0,0 @@
-#version 320 es
-layout(points) in;
-layout(line_strip, max_vertices = 64) out;
-
-in highp vec3 vColor[];
-in highp float vSides[];
-out highp vec3 fColor;
-
-const float PI = 3.1415926;
-
-void main()
-{
- fColor = vColor[0];
-
- for (int i = 0; i <= 4; i++) { // Angle between each side in radians
-
- vec4 offset = vec4(vSides[0] *.8,-vSides[0] *1.1, 0.0, 0.0);
- if(i==1)
- offset = vec4(vSides[0] *.8,vSides[0] *1.1, 0.0, 0.0);
- if(i==2)
- offset = vec4(-vSides[0] *.8,vSides[0] *1.1, 0.0, 0.0);
- if(i==3)
- offset = vec4(-vSides[0] *.8,-vSides[0] *1.1, 0.0, 0.0);
- if(i==4)
- offset = vec4(vSides[0] *.8,-vSides[0] *1.1, 0.0, 0.0);
-
-
- gl_Position = gl_in[0].gl_Position - offset;
-
- EmitVertex();
- }
- EndPrimitive();
-}
diff --git a/inc/opengl/shaders/basicshader.vert b/inc/opengl/shaders/basicshader.vert
deleted file mode 100644
index f17aef5..0000000
--- a/inc/opengl/shaders/basicshader.vert
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 320 es
-in highp vec2 pos;
-in highp vec3 color;
-in highp float sides;
-uniform mat4 MVP;
-
-out highp vec3 fColor;
-out highp float vSides;
-
-void main()
-{
- gl_Position = MVP * vec4(pos, 0.0, 1.0);
- fColor = color;
- vSides = sides;
-}