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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vector_angle
+/// @file glm/gtx/vector_angle.inl
+/// @date 2005-12-30 / 2011-06-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType angle
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
+ return acos(clamp(dot(x, y), genType(-1), genType(1)));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T angle
+ (
+ vecType<T, P> const & x,
+ vecType<T, P> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
+ return acos(clamp(dot(x, y), T(-1), T(1)));
+ }
+
+ //! \todo epsilon is hard coded to 0.01
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T orientedAngle
+ (
+ tvec2<T, P> const & x,
+ tvec2<T, P> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
+ T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
+
+ if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001))))
+ return Angle;
+ else
+ return -Angle;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T orientedAngle
+ (
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y,
+ tvec3<T, P> const & ref
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
+
+ T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
+ return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0));
+ }
+}//namespace glm