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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtx_transform2
-/// @file glm/gtx/transform2.inl
-/// @date 2005-12-21 / 2011-06-07
-/// @author Christophe Riccio
-///////////////////////////////////////////////////////////////////////////////////
-
-namespace glm
-{
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX2D(
- const tmat3x3<T, P>& m,
- T s)
- {
- tmat3x3<T, P> r(1);
- r[0][1] = s;
- return m * r;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY2D(
- const tmat3x3<T, P>& m,
- T s)
- {
- tmat3x3<T, P> r(1);
- r[1][0] = s;
- return m * r;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat4x4<T, P> shearX3D(
- const tmat4x4<T, P>& m,
- T s,
- T t)
- {
- tmat4x4<T, P> r(1);
- r[1][0] = s;
- r[2][0] = t;
- return m * r;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat4x4<T, P> shearY3D(
- const tmat4x4<T, P>& m,
- T s,
- T t)
- {
- tmat4x4<T, P> r(1);
- r[0][1] = s;
- r[2][1] = t;
- return m * r;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat4x4<T, P> shearZ3D(
- const tmat4x4<T, P>& m,
- T s,
- T t)
- {
- tmat4x4<T, P> r(1);
- r[0][2] = s;
- r[1][2] = t;
- return m * r;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> reflect2D(
- const tmat3x3<T, P>& m,
- const tvec3<T, P>& normal)
- {
- tmat3x3<T, P> r(1);
- r[0][0] = 1 - 2 * normal.x * normal.x;
- r[0][1] = -2 * normal.x * normal.y;
- r[1][0] = -2 * normal.x * normal.y;
- r[1][1] = 1 - 2 * normal.y * normal.y;
- return m * r;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat4x4<T, P> reflect3D(
- const tmat4x4<T, P>& m,
- const tvec3<T, P>& normal)
- {
- tmat4x4<T, P> r(1);
- r[0][0] = 1 - 2 * normal.x * normal.x;
- r[0][1] = -2 * normal.x * normal.y;
- r[0][2] = -2 * normal.x * normal.z;
-
- r[1][0] = -2 * normal.x * normal.y;
- r[1][1] = 1 - 2 * normal.y * normal.y;
- r[1][2] = -2 * normal.y * normal.z;
-
- r[2][0] = -2 * normal.x * normal.z;
- r[2][1] = -2 * normal.y * normal.z;
- r[2][2] = 1 - 2 * normal.z * normal.z;
- return m * r;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> proj2D(
- const tmat3x3<T, P>& m,
- const tvec3<T, P>& normal)
- {
- tmat3x3<T, P> r(1);
- r[0][0] = 1 - normal.x * normal.x;
- r[0][1] = - normal.x * normal.y;
- r[1][0] = - normal.x * normal.y;
- r[1][1] = 1 - normal.y * normal.y;
- return m * r;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat4x4<T, P> proj3D(
- const tmat4x4<T, P>& m,
- const tvec3<T, P>& normal)
- {
- tmat4x4<T, P> r(1);
- r[0][0] = 1 - normal.x * normal.x;
- r[0][1] = - normal.x * normal.y;
- r[0][2] = - normal.x * normal.z;
- r[1][0] = - normal.x * normal.y;
- r[1][1] = 1 - normal.y * normal.y;
- r[1][2] = - normal.y * normal.z;
- r[2][0] = - normal.x * normal.z;
- r[2][1] = - normal.y * normal.z;
- r[2][2] = 1 - normal.z * normal.z;
- return m * r;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat4x4<T, P> scaleBias(
- T scale,
- T bias)
- {
- tmat4x4<T, P> result;
- result[3] = tvec4<T, P>(tvec3<T, P>(bias), T(1));
- result[0][0] = scale;
- result[1][1] = scale;
- result[2][2] = scale;
- return result;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat4x4<T, P> scaleBias(
- const tmat4x4<T, P>& m,
- T scale,
- T bias)
- {
- return m * scaleBias(scale, bias);
- }
-}//namespace glm
-