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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtx_rotate_vector
-/// @file glm/gtx/rotate_vector.hpp
-/// @date 2006-11-02 / 2011-06-07
-/// @author Christophe Riccio
-///
-/// @see core (dependence)
-/// @see gtx_transform (dependence)
-///
-/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
-/// @ingroup gtx
-///
-/// @brief Function to directly rotate a vector
-///
-/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
-///////////////////////////////////////////////////////////////////////////////////
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/transform.hpp"
-
-#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
-# pragma message("GLM: GLM_GTX_rotate_vector extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_rotate_vector
- /// @{
-
- /// Returns Spherical interpolation between two vectors
- ///
- /// @param x A first vector
- /// @param y A second vector
- /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
- ///
- /// @see gtx_rotate_vector
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> slerp(
- tvec3<T, P> const & x,
- tvec3<T, P> const & y,
- T const & a);
-
- //! Rotate a two dimensional vector.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec2<T, P> rotate(
- tvec2<T, P> const & v,
- T const & angle);
-
- //! Rotate a three dimensional vector around an axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> rotate(
- tvec3<T, P> const & v,
- T const & angle,
- tvec3<T, P> const & normal);
-
- //! Rotate a four dimensional vector around an axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec4<T, P> rotate(
- tvec4<T, P> const & v,
- T const & angle,
- tvec3<T, P> const & normal);
-
- //! Rotate a three dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> rotateX(
- tvec3<T, P> const & v,
- T const & angle);
-
- //! Rotate a three dimensional vector around the Y axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> rotateY(
- tvec3<T, P> const & v,
- T const & angle);
-
- //! Rotate a three dimensional vector around the Z axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> rotateZ(
- tvec3<T, P> const & v,
- T const & angle);
-
- //! Rotate a four dimentionnals vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec4<T, P> rotateX(
- tvec4<T, P> const & v,
- T const & angle);
-
- //! Rotate a four dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec4<T, P> rotateY(
- tvec4<T, P> const & v,
- T const & angle);
-
- //! Rotate a four dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec4<T, P> rotateZ(
- tvec4<T, P> const & v,
- T const & angle);
-
- //! Build a rotation matrix from a normal and a up vector.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tmat4x4<T, P> orientation(
- tvec3<T, P> const & Normal,
- tvec3<T, P> const & Up);
-
- /// @}
-}//namespace glm
-
-#include "rotate_vector.inl"