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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtx_matrix_transform_2d
-/// @file glm/gtc/matrix_transform_2d.inl
-/// @date 2014-02-20
-/// @author Miguel Ángel Pérez Martínez
-///////////////////////////////////////////////////////////////////////////////////
-
-#include "../trigonometric.hpp"
-
-namespace glm
-{
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
- tmat3x3<T, P> const & m,
- tvec2<T, P> const & v)
- {
- tmat3x3<T, P> Result(m);
- Result[2] = m[0] * v[0] + m[1] * v[1] + m[2];
- return Result;
- }
-
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
- tmat3x3<T, P> const & m,
- T angle)
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
-
- tmat3x3<T, P> Result(uninitialize);
- Result[0] = m[0] * c + m[1] * s;
- Result[1] = m[0] * -s + m[1] * c;
- Result[2] = m[2];
- return Result;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
- tmat3x3<T, P> const & m,
- tvec2<T, P> const & v)
- {
- tmat3x3<T, P> Result(uninitialize);
- Result[0] = m[0] * v[0];
- Result[1] = m[1] * v[1];
- Result[2] = m[2];
- return Result;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
- tmat3x3<T, P> const & m,
- T y)
- {
- tmat3x3<T, P> Result(1);
- Result[0][1] = y;
- return m * Result;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
- tmat3x3<T, P> const & m,
- T x)
- {
- tmat3x3<T, P> Result(1);
- Result[1][0] = x;
- return m * Result;
- }
-
-}//namespace glm