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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtx_matrix_transform_2d
-/// @file glm/gtx/matrix_transform_2d.hpp
-/// @date 2014-02-20
-/// @author Miguel Ángel Pérez Martínez
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
-/// @ingroup gtx
-///
-/// @brief Defines functions that generate common 2d transformation matrices.
-///
-/// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.
-///////////////////////////////////////////////////////////////////////////////////
-
-#pragma once
-
-// Dependency:
-#include "../mat3x3.hpp"
-#include "../vec2.hpp"
-
-
-#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
-# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_transform_2d
- /// @{
-
- /// Builds a translation 3 * 3 matrix created from a vector of 2 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a translation vector.
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
- tmat3x3<T, P> const & m,
- tvec2<T, P> const & v);
-
- /// Builds a rotation 3 * 3 matrix created from an angle.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
- tmat3x3<T, P> const & m,
- T angle);
-
- /// Builds a scale 3 * 3 matrix created from a vector of 2 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a scale vector.
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
- tmat3x3<T, P> const & m,
- tvec2<T, P> const & v);
-
- /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param y Shear factor.
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
- tmat3x3<T, P> const & m,
- T y);
-
- /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param x Shear factor.
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
- tmat3x3<T, P> const & m,
- T x);
-
- /// @}
-}//namespace glm
-
-#include "matrix_transform_2d.inl"