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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtx_euler_angles
-/// @file glm/gtx/euler_angles.hpp
-/// @date 2005-12-21 / 2011-06-07
-/// @author Christophe Riccio
-///
-/// @see core (dependence)
-/// @see gtc_half_float (dependence)
-///
-/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
-/// @ingroup gtx
-///
-/// @brief Build matrices from Euler angles.
-///
-/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
-///////////////////////////////////////////////////////////////////////////////////
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
-# pragma message("GLM: GLM_GTX_euler_angles extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_euler_angles
- /// @{
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX(
- T const & angleX);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY(
- T const & angleY);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ(
- T const & angleZ);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY(
- T const & angleX,
- T const & angleY);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX(
- T const & angleY,
- T const & angleX);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ(
- T const & angleX,
- T const & angleZ);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX(
- T const & angle,
- T const & angleX);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ(
- T const & angleY,
- T const & angleZ);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY(
- T const & angleZ,
- T const & angleY);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ(
- T const & yaw,
- T const & pitch,
- T const & roll);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll(
- T const & yaw,
- T const & pitch,
- T const & roll);
-
- /// Creates a 2D 2 * 2 rotation matrix from an euler angle.
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle);
-
- /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
- /// @see gtx_euler_angles
- template <typename T>
- GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle);
-
- /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
- /// @see gtx_euler_angles
- template <typename T, precision P>
- GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles);
-
- /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
- /// @see gtx_euler_angles
- template <typename T, precision P>
- GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles);
-
- /// @}
-}//namespace glm
-
-#include "euler_angles.inl"