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-/////////////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtx_color_space
-/// @file glm/gtx/color_space.inl
-/// @date 2005-12-21 / 2011-06-07
-/// @author Christophe Riccio
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-namespace glm
-{
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> rgbColor(const tvec3<T, P>& hsvColor)
- {
- tvec3<T, P> hsv = hsvColor;
- tvec3<T, P> rgbColor;
-
- if(hsv.y == static_cast<T>(0))
- // achromatic (grey)
- rgbColor = tvec3<T, P>(hsv.z);
- else
- {
- T sector = floor(hsv.x / T(60));
- T frac = (hsv.x / T(60)) - sector;
- // factorial part of h
- T o = hsv.z * (T(1) - hsv.y);
- T p = hsv.z * (T(1) - hsv.y * frac);
- T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
-
- switch(int(sector))
- {
- default:
- case 0:
- rgbColor.r = hsv.z;
- rgbColor.g = q;
- rgbColor.b = o;
- break;
- case 1:
- rgbColor.r = p;
- rgbColor.g = hsv.z;
- rgbColor.b = o;
- break;
- case 2:
- rgbColor.r = o;
- rgbColor.g = hsv.z;
- rgbColor.b = q;
- break;
- case 3:
- rgbColor.r = o;
- rgbColor.g = p;
- rgbColor.b = hsv.z;
- break;
- case 4:
- rgbColor.r = q;
- rgbColor.g = o;
- rgbColor.b = hsv.z;
- break;
- case 5:
- rgbColor.r = hsv.z;
- rgbColor.g = o;
- rgbColor.b = p;
- break;
- }
- }
-
- return rgbColor;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> hsvColor(const tvec3<T, P>& rgbColor)
- {
- tvec3<T, P> hsv = rgbColor;
- float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
- float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
- float Delta = Max - Min;
-
- hsv.z = Max;
-
- if(Max != static_cast<T>(0))
- {
- hsv.y = Delta / hsv.z;
- T h = static_cast<T>(0);
-
- if(rgbColor.r == Max)
- // between yellow & magenta
- h = static_cast<T>(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
- else if(rgbColor.g == Max)
- // between cyan & yellow
- h = static_cast<T>(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
- else
- // between magenta & cyan
- h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
-
- if(h < T(0))
- hsv.x = h + T(360);
- else
- hsv.x = h;
- }
- else
- {
- // If r = g = b = 0 then s = 0, h is undefined
- hsv.y = static_cast<T>(0);
- hsv.x = static_cast<T>(0);
- }
-
- return hsv;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> saturation(T const s)
- {
- tvec3<T, defaultp> rgbw = tvec3<T, defaultp>(T(0.2126), T(0.7152), T(0.0722));
-
- T col0 = (T(1) - s) * rgbw.r;
- T col1 = (T(1) - s) * rgbw.g;
- T col2 = (T(1) - s) * rgbw.b;
-
- tmat4x4<T, defaultp> result(T(1));
- result[0][0] = col0 + s;
- result[0][1] = col0;
- result[0][2] = col0;
- result[1][0] = col1;
- result[1][1] = col1 + s;
- result[1][2] = col1;
- result[2][0] = col2;
- result[2][1] = col2;
- result[2][2] = col2 + s;
- return result;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> saturation(const T s, const tvec3<T, P>& color)
- {
- return tvec3<T, P>(saturation(s) * tvec4<T, P>(color, T(0)));
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec4<T, P> saturation(const T s, const tvec4<T, P>& color)
- {
- return saturation(s) * color;
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER T luminosity(const tvec3<T, P>& color)
- {
- const tvec3<T, P> tmp = tvec3<T, P>(0.33, 0.59, 0.11);
- return dot(color, tmp);
- }
-}//namespace glm