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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_closest_point
+/// @file glm/gtx/closest_point.inl
+/// @date 2005-12-30 / 2011-06-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> closestPointOnLine
+ (
+ tvec3<T, P> const & point,
+ tvec3<T, P> const & a,
+ tvec3<T, P> const & b
+ )
+ {
+ T LineLength = distance(a, b);
+ tvec3<T, P> Vector = point - a;
+ tvec3<T, P> LineDirection = (b - a) / LineLength;
+
+ // Project Vector to LineDirection to get the distance of point from a
+ T Distance = dot(Vector, LineDirection);
+
+ if(Distance <= T(0)) return a;
+ if(Distance >= LineLength) return b;
+ return a + LineDirection * Distance;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> closestPointOnLine
+ (
+ tvec2<T, P> const & point,
+ tvec2<T, P> const & a,
+ tvec2<T, P> const & b
+ )
+ {
+ T LineLength = distance(a, b);
+ tvec2<T, P> Vector = point - a;
+ tvec2<T, P> LineDirection = (b - a) / LineLength;
+
+ // Project Vector to LineDirection to get the distance of point from a
+ T Distance = dot(Vector, LineDirection);
+
+ if(Distance <= T(0)) return a;
+ if(Distance >= LineLength) return b;
+ return a + LineDirection * Distance;
+ }
+
+}//namespace glm