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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref core
-/// @file glm/glm.hpp
-/// @date 2005-01-14 / 2011-10-24
-/// @author Christophe Riccio
-///
-/// @defgroup core GLM Core
-///
-/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
-///
-/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
-/// C++ functions that mirror the GLSL functions. It also includes
-/// @ref core_precision "a set of precision-based types" that can be used in the appropriate
-/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
-///
-/// The best documentation for GLM Core is the current GLSL specification,
-/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
-/// (pdf file)</a>.
-///
-/// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
-///
-/// @defgroup core_types Types
-///
-/// @brief The standard types defined by the specification.
-///
-/// These types are all typedefs of more generalized, template types. To see the definiton
-/// of these template types, go to @ref core_template.
-///
-/// @ingroup core
-///
-/// @defgroup core_precision Precision types
-///
-/// @brief Non-GLSL types that are used to define precision-based types.
-///
-/// The GLSL language allows the user to define the precision of a particular variable.
-/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
-/// with OpenGL ES's precision qualifiers, where they @em do have an effect.
-///
-/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
-/// a number of typedefs of the @ref core_template that use a particular precision.
-///
-/// None of these types make any guarantees about the actual precision used.
-///
-/// @ingroup core
-///
-/// @defgroup core_template Template types
-///
-/// @brief The generic template types used as the basis for the core types.
-///
-/// These types are all templates used to define the actual @ref core_types.
-/// These templetes are implementation details of GLM types and should not be used explicitly.
-///
-/// @ingroup core
-///////////////////////////////////////////////////////////////////////////////////
-
-#include "detail/_fixes.hpp"
-
-#pragma once
-
-#include <cmath>
-#include <climits>
-#include <cfloat>
-#include <limits>
-#include <cassert>
-#include "fwd.hpp"
-
-#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
-# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
-# pragma message("GLM: Core library included")
-#endif//GLM_MESSAGE
-
-#include "vec2.hpp"
-#include "vec3.hpp"
-#include "vec4.hpp"
-#include "mat2x2.hpp"
-#include "mat2x3.hpp"
-#include "mat2x4.hpp"
-#include "mat3x2.hpp"
-#include "mat3x3.hpp"
-#include "mat3x4.hpp"
-#include "mat4x2.hpp"
-#include "mat4x3.hpp"
-#include "mat4x4.hpp"
-
-#include "trigonometric.hpp"
-#include "exponential.hpp"
-#include "common.hpp"
-#include "packing.hpp"
-#include "geometric.hpp"
-#include "matrix.hpp"
-#include "vector_relational.hpp"
-#include "integer.hpp"