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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_vector_relational.inl
+/// @date 2008-08-03 / 2011-09-09
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <limits>
+
+namespace glm
+{
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] < y[i];
+
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] <= y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] > y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] >= y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] == y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(detail::component_count(x) == detail::component_count(y));
+
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
+ Result[i] = x[i] != y[i];
+ return Result;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
+ {
+ bool Result = false;
+ for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
+ Result = Result || v[i];
+ return Result;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
+ {
+ bool Result = true;
+ for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
+ Result = Result && v[i];
+ return Result;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
+ {
+ vecType<bool, P> Result(uninitialize);
+ for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
+ Result[i] = !v[i];
+ return Result;
+ }
+}//namespace glm
+