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| author | Tom Barrett <tombarrett@cornell.engr.siu.edu> | 2015-05-08 14:25:47 -0500 | 
|---|---|---|
| committer | Tom Barrett <tombarrett@cornell.engr.siu.edu> | 2015-05-08 14:25:47 -0500 | 
| commit | 88579e8ab934e1ec50ee4c1a5e2d39b1308c1db9 (patch) | |
| tree | 93deb6db9cc318e903b7c9b47d5cfee21f323741 /src/list.cpp | |
| parent | 39d7fe95633baafe4539f604186b151f30401a39 (diff) | |
all creatures should die now, and leave a body which is a resource.
they currently don't have a way to gain health so they live short sad lives.
haven't compiled or tested, so more work needs to be done
Diffstat (limited to 'src/list.cpp')
| -rw-r--r-- | src/list.cpp | 14 | 
1 files changed, 11 insertions, 3 deletions
| diff --git a/src/list.cpp b/src/list.cpp index 2140a75..e5ac9b8 100644 --- a/src/list.cpp +++ b/src/list.cpp @@ -17,6 +17,8 @@ List::List(Window m) //Constructor      R.push_back(Y);      L.push_back(Y.getLocation());    } + +  main = &m;  }  void List::Place() @@ -47,15 +49,21 @@ void List::Behavior()    int i, j;    std::vector<Location> Z; -  //    for(i = 0; i < C.size(); i++)    {      C[i].Behavior(); //executes the behavior of the creature at i +     +    // This kills the creature +    if(C[i].getHealth()==0) +    { +      Location z = C[i].getLocation(); +      R.push_back(Resource(main,"img/Cdead.png",z)); +      C.erase(C.begin()+i); +    } +          for(j = 0; j < L.size(); j++)        if(200>(Distance(C[i].getLocation(),L[j]))) //if the distance between the creature and L[j] is less than 200, insert L[j] into vector Z. -      {          Z.push_back(L[j]); -      }      C[i].giveKnown(Z); //sets creature's target location?      Z.clear(); //clear vector Z for next creature | 
