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authormajortom6 <tombarrett@siu.edu>2017-02-25 12:42:41 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:41 -0600
commitd10f3df359cbccd1d7ee13b7981fee575a90637f (patch)
treec6faefd9c6f24663b0ae4bdee505d6456e8208a1 /inc/resource.hpp
parent86fba51a32de6528cead5fdf24846d1e0540cad9 (diff)
-began refractoring src
-reduced area creatures and resources spawn -everything should be on 8 spaces now -reorganized creatures action function to make more logical sense -stripped out unused parts of geoshader and spritebatch
Diffstat (limited to 'inc/resource.hpp')
-rw-r--r--inc/resource.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/inc/resource.hpp b/inc/resource.hpp
index 07d42d4..e559463 100644
--- a/inc/resource.hpp
+++ b/inc/resource.hpp
@@ -9,7 +9,7 @@
class Resource: public Entity
{
public:
- Resource(Rectangle t);
+ Resource(Rectangle r);
void grow();
void eat(int bite);