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authormajortom6 <tombarrett@siu.edu>2017-02-19 09:17:35 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:41 -0600
commit5c46e0f0a924989201c6784b0f956bc442f14a7e (patch)
tree33b5889b872023bd7d414f7baec45706330813b3 /inc/opengl/theshader.geom
parent2cc21176467d4501adb7bfb9ee03eb9a2a7d14f2 (diff)
-removed glm library, its in the debian repos
-made opengl and sdl folders in includes, moved various *hpps to them
Diffstat (limited to 'inc/opengl/theshader.geom')
-rw-r--r--inc/opengl/theshader.geom24
1 files changed, 0 insertions, 24 deletions
diff --git a/inc/opengl/theshader.geom b/inc/opengl/theshader.geom
deleted file mode 100644
index a49e6bc..0000000
--- a/inc/opengl/theshader.geom
+++ /dev/null
@@ -1,24 +0,0 @@
-#version 320 es
-layout(points) in;
-layout(triangle_strip, max_vertices = 64) out;
-
-in highp vec3 vColor[];
-in highp float vSides[];
-out highp vec3 fColor;
-
-const float PI = 3.1415926;
-
-void main()
-{
- fColor = vColor[0];
-
- for (float i = 0.0; i <= vSides[0]; i+=1.0) { // Angle between each side in radians
- float ang = PI * 2.0 / vSides[0] * i;
- // Offset from center of point (0.3 to accomodate for aspect ratio)
- vec4 offset = vec4(cos(ang) * 0.3, -sin(ang) * 0.4, 0.0, 0.0);
- gl_Position = gl_in[0].gl_Position - offset;
-
- EmitVertex();
- }
- EndPrimitive();
-} \ No newline at end of file