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authormajortom6 <tombarrett@siu.edu>2017-02-19 09:17:35 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:41 -0600
commit5c46e0f0a924989201c6784b0f956bc442f14a7e (patch)
tree33b5889b872023bd7d414f7baec45706330813b3 /inc/opengl/shaders/theshader.vert
parent2cc21176467d4501adb7bfb9ee03eb9a2a7d14f2 (diff)
-removed glm library, its in the debian repos
-made opengl and sdl folders in includes, moved various *hpps to them
Diffstat (limited to 'inc/opengl/shaders/theshader.vert')
-rw-r--r--inc/opengl/shaders/theshader.vert15
1 files changed, 15 insertions, 0 deletions
diff --git a/inc/opengl/shaders/theshader.vert b/inc/opengl/shaders/theshader.vert
new file mode 100644
index 0000000..b7cfe3b
--- /dev/null
+++ b/inc/opengl/shaders/theshader.vert
@@ -0,0 +1,15 @@
+#version 320 es
+in highp vec2 pos;
+in highp vec3 color;
+in highp float sides;
+uniform mat4 MVP;
+
+out highp vec3 fColor;
+out highp float vSides;
+
+void main()
+{
+ gl_Position = MVP * vec4(pos, 0.0, 1.0);
+ fColor = color;
+ vSides = sides;
+}