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authormajortom6 <tombarrett@siu.edu>2017-02-19 09:17:35 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:41 -0600
commit5c46e0f0a924989201c6784b0f956bc442f14a7e (patch)
tree33b5889b872023bd7d414f7baec45706330813b3 /inc/opengl/shaders/theshader.geom
parent2cc21176467d4501adb7bfb9ee03eb9a2a7d14f2 (diff)
-removed glm library, its in the debian repos
-made opengl and sdl folders in includes, moved various *hpps to them
Diffstat (limited to 'inc/opengl/shaders/theshader.geom')
-rw-r--r--inc/opengl/shaders/theshader.geom24
1 files changed, 24 insertions, 0 deletions
diff --git a/inc/opengl/shaders/theshader.geom b/inc/opengl/shaders/theshader.geom
new file mode 100644
index 0000000..a49e6bc
--- /dev/null
+++ b/inc/opengl/shaders/theshader.geom
@@ -0,0 +1,24 @@
+#version 320 es
+layout(points) in;
+layout(triangle_strip, max_vertices = 64) out;
+
+in highp vec3 vColor[];
+in highp float vSides[];
+out highp vec3 fColor;
+
+const float PI = 3.1415926;
+
+void main()
+{
+ fColor = vColor[0];
+
+ for (float i = 0.0; i <= vSides[0]; i+=1.0) { // Angle between each side in radians
+ float ang = PI * 2.0 / vSides[0] * i;
+ // Offset from center of point (0.3 to accomodate for aspect ratio)
+ vec4 offset = vec4(cos(ang) * 0.3, -sin(ang) * 0.4, 0.0, 0.0);
+ gl_Position = gl_in[0].gl_Position - offset;
+
+ EmitVertex();
+ }
+ EndPrimitive();
+} \ No newline at end of file