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authoriamn1ck <iamn1ck@yahoo.com>2017-02-19 07:00:34 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:22:46 -0600
commit74c6854fd8dcbaee736ac0421805ff1e03c4a1e2 (patch)
tree4a3ae40bea9b07a2111128e98d9272bdbac2af87 /inc/functions.hpp
parent03885192b9ff7d3c5e2dcfd98aefd21e9b62f603 (diff)
-quadtree and opengl rendering are now in the master branch !
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed
Diffstat (limited to 'inc/functions.hpp')
-rw-r--r--inc/functions.hpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/inc/functions.hpp b/inc/functions.hpp
index 2ddcda9..ce072e2 100644
--- a/inc/functions.hpp
+++ b/inc/functions.hpp
@@ -1,7 +1,9 @@
#ifndef functions_h
#define functions_h
-static double Distance(SDL_Rect A, SDL_Rect B){
+#include "graphicsobjects.hpp"
+
+static double Distance(Location A, Location B){
return sqrt( pow(A.x-B.x,2) + pow(A.y-B.y,2));
}