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authoriamn1ck <iamn1ck@yahoo.com>2017-02-19 07:00:34 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:22:46 -0600
commit74c6854fd8dcbaee736ac0421805ff1e03c4a1e2 (patch)
tree4a3ae40bea9b07a2111128e98d9272bdbac2af87 /inc/entity.hpp
parent03885192b9ff7d3c5e2dcfd98aefd21e9b62f603 (diff)
-quadtree and opengl rendering are now in the master branch !
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed
Diffstat (limited to 'inc/entity.hpp')
-rw-r--r--inc/entity.hpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/inc/entity.hpp b/inc/entity.hpp
index 1bb0405..50f9b06 100644
--- a/inc/entity.hpp
+++ b/inc/entity.hpp
@@ -1,8 +1,10 @@
#ifndef entity_h
#define entity_h
-#include "window.hpp"
+#include <SDL2/SDL.h>
+
#include "dna.hpp"
+#include "graphicsobjects.hpp"
class Entity
{
@@ -12,17 +14,18 @@ class Entity
int getType(){return type;};
virtual bool getGender(void){};
virtual int getAmount(void){};
- SDL_Rect getRect(){return rect;};
+ Location getLocation(){return L;};
virtual void eat(int bite){};
virtual void impregnate(Dna D){};
+ GraphicsData getGFXD(){return gfxData;};
+ GraphicsData gfxData;
protected:
int type;
int gender;
bool pregnate;
- SDL_Rect rect;
- SDL_Renderer* renderer;
+ Location L;
};
#endif